I have to agree with the basic issue, but I propose a different approach.
Since kevin made picking things up and dropping them an activity, the messages that ask for stopping the pickup are everywhere.
Now, this is fine if your emtying your shopping cart, and there’s a zombear outside.
However, there are also plenty of occasions, where you want to quickly pick something up and ignore the zombies smashing the fence.
So, the way I get it, if picking up takes only one turn, there won’t be the prompt.
We can just extend the period of time that it takes to give the prompt to 3 turns.
So when three (or two?) turns have passed and you’re still picking up, and hearing noises, the game will prompt you, not only for a shorter amount of time.