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Shrub buster on the vehicle?
|
12
|
July 27, 2015
|
|
Rare recipes
|
1
|
July 26, 2015
|
|
[suggestion]/[spoiler] Voice acting
|
1
|
July 26, 2015
|
|
How exactly does focus affect learning?
|
4
|
July 26, 2015
|
|
Ranged accuracy at close quarters
|
3
|
July 25, 2015
|
|
Bared windows lets shots thru but not smoke, spit, gas or electric arcs
|
7
|
July 25, 2015
|
|
Tec-9 Classification
|
7
|
July 24, 2015
|
|
Proper Electricity!
|
15
|
July 24, 2015
|
|
How do electrified enemies work? Can you turn that &%(! down, please!
|
29
|
July 24, 2015
|
|
Add a quantity specifier for unloading liquids?
|
3
|
July 24, 2015
|
|
Taxidermy derail Re: Needfull things (simple additions to improve the game)
|
31
|
July 24, 2015
|
|
Better CBM ranged weapons system?
|
5
|
July 23, 2015
|
|
Vehicle part status screen and cumulative vehicle part damage?
|
5
|
July 22, 2015
|
|
Free roam
|
7
|
July 22, 2015
|
|
Bodily Functions - Never?
|
37
|
July 22, 2015
|
|
I said we make a CBM that can share vehicle power
|
7
|
July 22, 2015
|
|
Projectile-based Mutations?
|
8
|
July 21, 2015
|
|
How to make initial skills more desirable
|
28
|
July 21, 2015
|
|
Rebalance Profession Skill Levels/Crafting Difficulty
|
4
|
July 20, 2015
|
|
More Variety in (medieval/Renaissance) Weaponry?
|
34
|
July 20, 2015
|
|
About Refugee Centers
|
2
|
July 19, 2015
|
|
Pocketing more pockets! [Sewing pockets]
|
7
|
July 19, 2015
|
|
The Forumite's Fine Selections
|
1
|
July 19, 2015
|
|
SO MUCH METAL (also NPC faction resources)
|
8
|
July 18, 2015
|
|
Should some creatures alignment system need some improvement?
|
2
|
July 18, 2015
|
|
Can someone start dev powered furniture on construction menu?
|
2
|
July 17, 2015
|
|
To-hit chance rebalance?
|
3
|
July 17, 2015
|
|
Helicopter crash scenario is too good
|
18
|
July 17, 2015
|
|
Offload LOS/map redraw to GPU if available?
|
4
|
July 17, 2015
|
|
Explosion blast shockwave effect?
|
7
|
July 17, 2015
|