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Difficulty Cliff: a solution?
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1
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115
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June 10, 2013
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Most default vehicles aren't enclosed
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10
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398
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June 9, 2013
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Underwear
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9
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415
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June 9, 2013
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Blimps, Dirigbles, and Hot Air Balloons!
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28
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624
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June 9, 2013
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Better zombies
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12
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332
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June 9, 2013
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Weapon Durability
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1
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125
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June 7, 2013
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Kickstarter Rewards: Survival Kits
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35
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395
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June 7, 2013
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Re-generative World Feature!
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16
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158
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June 7, 2013
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Can you make not using the gas pumps not count to their chance of breaking?
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8
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118
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June 6, 2013
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Sandbags
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5
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128
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June 6, 2013
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Bring Back the Site's Cool Little Green "Z" Symbol
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7
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172
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June 6, 2013
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A question about 0.6
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8
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153
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June 6, 2013
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Rebalance proffesion costs suggestion
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9
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181
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June 6, 2013
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Resistance Crossbow
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30
|
600
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June 6, 2013
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"Normal" Items and Tools you'd like to see in the game
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109
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747
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June 6, 2013
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Horsies!
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6
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219
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June 6, 2013
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Perk ideas: Not Immune, Bitten and No Cure
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15
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185
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June 5, 2013
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Wild veggies shouldn't be rotten when foraged (IMO)
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12
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260
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June 5, 2013
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Realistic zombies mode
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9
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156
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June 5, 2013
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The Crowbar
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27
|
689
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June 5, 2013
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New Building: Motorcycle Shop
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4
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136
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June 5, 2013
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A) Question NPC social attempt values [12]
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0
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122
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June 5, 2013
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New Enemy: The Zealot
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2
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163
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June 5, 2013
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Weapon Condition
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64
|
794
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June 5, 2013
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Keeping zombies down for good
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15
|
229
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June 5, 2013
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What about adding backgrounds?
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7
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171
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June 5, 2013
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Releasing the controls of the vehicle
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5
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137
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June 5, 2013
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Skills rust
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1
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187
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June 4, 2013
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Gotta catch 'em all: Improving the ally system
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|
7
|
184
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June 4, 2013
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Manufacturing, Medicine, And Me!
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17
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144
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June 4, 2013
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