A) Question NPC social attempt values [12]

So it’s hardly social and of course it’s in development.

The question is a noob one, I assume that the number in square brackets refers to the likelihood of success for the given option, but I only figured out higher numbers must be better because as a Truth-Teller, all lies had a 0 beside them.

Whenever NPC’s are worked on, not a big issue of course, I think the direction of improvement could be implied more explicitly by applying the current colour system to the success value. Heck, you could go the way of HP and only give a colour value, and leave the exact success odds both vague, but instantly understood in a ballpark sense.