"Mshock's" tileset (v0.36)

[size=14pt] <<MShock’s>> [/size]
This tileset is based on Coleen’Tileset (by Coleen, Waldo, Tsu, Sir Hoder), some of Blockhead’s Tileset, and the rest is my work.

Made using [url=http://smf.cataclysmdda.com/index.php?topic=5686.0]Tileset Studio[/url].

[url=http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/]It is now available in the latest experimental builds.[/url]

This topic is for your feedback and changelog with illustrations (TODO).

Changelog:

Update 1.1:

======================
Added:
cop_38
300_winmag
300_casing
762_54R
762R_casing
vp_basketsm
t_floor_waxed
survnote
vp_mounted_mk19
vp_wheel_armor
t_bridge
t_open_air
t_flat_roof from t_sidewalk tile
t_floor_blue
broadsword_fake , nodachi_fake, zweihander_fake, rapier_fake, katana_fake drom their standart tiles
survivormap militarymap militarymap from raodmap tile
Fixed background for railings
Edited:
f_dumpster
welding googles
vp_saddle

Update 1.2:

======================
Added:
veggy_tainted
fd_blood_veggy
fd_blood_invertebrate
fd_gibs_invertebrate
fd_blood_insect
fd_gibs_insect
t_swater_dp
t_swater_sh
ceramic_armor
f_egg_sackws
f_egg_sacke
New water_purifier
Returned chaps_leather, vaccine_shot

Update 1.3:

======================
Removed shadow from shrew.
Fixed pooltable.
Added:
spider_egg
mon_zombie_pig
mon_zoose
mon_zougar
mon_spider_web_s
mon_spider_widow_giant_s
t_metal_floor
f_displaycase
f_displaycase_b
cwd-63
holybook_bible3
fd_incendiary
fd_flame_burst
New front for holybook_quran
New front for holybook_bible1
Multitile fd_web from Blockheads
Standalone sprite for svs-24c
New RPG, RPG-7_ammo
Tweaked t_bars and t_palisade_pulley
Fixed t_sewage_pipe, t_sewage_pump not having background
Changed backgroung for t_concrete_v, t_concrete_h to concrete and fixed some parts that were missing it
Fixed typo for vehicle_controls
Dubbed fd_cigsmoke, fd_weedsmoke, fd_cracksmoke, fd_methsmoke as fd_smoke

Update 1.4:

======================
Added:
alternator_truck
alternator_motorbike
alternator_car
new spaghetti_raw
water_faucet
win70
mask_bunker, mask_bunker_on
leather_belt
fc_hairpin
hairpin
f_treadmill
oxygen_tank
smoxygen_tank
Fixed mon_beaver (my typo)
Dubbed vp_battery_car vp_battery_truck as vp_battery_motorbike
Removed shadow from mon_blob_small, mon_black_rat, mon_breather,
mon_centipede, mon_deer_mouse, mon_dermatik_larva, mon_dragonfly,
mon_flying_polyp, mon_frog, mon_hunting_horror, mon_mosquito, mon_muskrat,
mon_opossum, mon_shadow, mon_shadow_snake, mon_slug, mon_beaver.

Update 1.5:

======================
Connecting and recolored dumpsters
Added
needle_wood and rezized needle_bone
obi_gi
xlframe
gold_watch
razor_blade
joint
autofire
carver
headgear
boxing_gloves
f_barricade_road
new noise_emitter
new revolver_shotgun
new rifle_22, rifle_9mm, pipe_shotgun
new pipe_launcher40mm
new pipe_shotgunsawn
new pills_sleep
new mustard
new necklace
new oxycodone
new f_woodstove
new still, f_still
redesigned win70
redesigned f_displaycase
Dubbed f_anvil, f_forge as their item versions
Fixed manhole_cover and t_manhole having different graffics

Update 1.6:

======================
Small update:
vibrator
new acr
new american_180
new ar15
new antibiotics
new calico
resized circ. saw blade

Update 1.7:

======================
recoloured datura
tr_ledge as t_open_air + less blink
resized metal floor
edited outline to some things

Update 1.8:

======================
tweaked display case
wheel_armor as vp_wheel_armor
tweaked vp_saddle, vp_horn, vp_frame_handle
new torch, torch_done, torch_lit
antifungal
antiparasitic
new ppsh
new fn57
new fn_fal
resized m79
new m202_flash
redid mon_zombie_gasbag

Update 1.9:

======================
new f_flower_fungal, f_fungal_mass
steel_chunk is gray
mon_exploder
mon_zombie_brute_shocker
mon_irradiated_wanderer

Update 1.10:

======================
barrel_big, barrel_ported, barrel_small, barrel_rifled
blowback
tweaked blowpipe
c4, c4armed
bunker_pants
bunker_coat
candle, candle_lit
candy

Update 1.11:

======================
mon_duck
mon_zombie_technician
t_sai_box
t_sai_box_damaged
t_oil_circ_brkr_l
t_pwr_sb_switchgear_l
t_pwr_sb_switchgear_s
t_tree_pine
f_dandelion
tweaked apple tree
tweaked flowers

Update 1.12:

======================
t_tree_deadpine
t_tree_plum
t_tree_apricot
t_tree_peach
t_tree_cherry
t_tree_pear

Update 1.13:

======================
ascii fallback (added by Pouar, tiles from RetroDays Tileset (by Antistar/HRose/Trihook), tweaked by me)
gave some undone terrain concrete background
marble
all mon_fish_
t_oil_circ_brkr_s
t_lgtn_arrest
t_station_disc
t_current_trans(not a fan, should redo)
t_potential_trans(same)
t_pwr_sb_support_l
t_pwr_sb_support_s
t_water_pump
zubon_gi
seed_tomato
new sling
new slingshot
new m1911
new m14a1
fixed scrambled_eggs
sauce_pesto
sauce_red
fixed some canned food being canned twice
copied some missing retools
returned tent kit
resized eye drops, ear plugs
tweaked/resized can_food, can_drink
honey_bottled is now liquid
honey_glassed
yeast
battletorch_done
new (better?) vp_wheel_caster (and dubbed for wheel_caster)
tweaked washing machine, dryer, arcade machine
for me: tweaked saddle, wheels, t_oil_circ_brkr_l

Update 1.12:

======================
medical_gauze
marshmallow
puck
bowling_ball
nachos
wetsuit_hood
locket
curry_powder
yoghurt
curry_veggy
curry_meat
soup_fish
soup_chicken
soup_mushroom
soup_tomato
soup_dumplings
chili
chili_human
chilly-p
new makeshift_funnel
new liquid nyquil, dayquil
t_rubble->f_rubble
t_ash->f_ash
t_wreckage->f_wreckage
tweaked ascii tiles
resized lenses, water faucet
tweaked turret, glass shards, reinf. window, fence post, soup_woods
turned around some monsters

Update 1.13:

======================
nachosc
nachosm
nachosmc
datura_seed
seed_hops
seed_barley
seed_sugar_beet
seed_cotton_boll
bolt_metal
new mask_bal
tweaked snowflake
gave irradiated wanderer orange jumpsuit
fixed switchgear, supports
fixed seed_tomato

Update 1.14:

======================
paint
carpets
chipper
sports_bra
cow_bell
bullwhip
fd_hot_air
fd_spotlight
ceramic_shard
new bullet puller
new fungicide
fixed t_fence_v
fixed cooked fish
centrifuge, cardreader background

Update 1.15:

======================
new tileset file system, thanks Robik
material_sand
bag_canvas
bag_canvas_small
bottle_plastic_small
metal_tank_little
paper
brewing_cookbook
cookbook_sushi
decoy_anarch
decoy_elfa
manual_boxing
manual_eskrima
manual_fencing
manual_silat
sweet_water
gold
motor_small
stout
spezi
acorns
barley
creamsoda
pudding
concrete background for t_atm
fixed philosophy_book
fixed manhack
fixed f_sofa having background
fixed water_acid
returned hacksaw, eyedrops, catfood
cleared some tileset ascii symbols

Update 1.16:

======================
Winter season is now complete.
Fruit trees, berry bushes have fruits/berries
visible only in appropriate season.
silver
cigar
bfipowder
crack
heroin
celery
sugar_beet
cucumber
blackberries
funnel
wire
wire_barbed
rag_bloody
pillow
down_pillow
pinecone
coffee_raw
milk_powder
Now powder:
powder_eggs
protein_powder
seasoning_italian
seasoning_salt
pepper
Liquid tiles for:
colamdew
belgian_ale
bum_wine
pine_tea
dandelion_tea
herbal_tea
moonshine
hb_beer
peanutbutter
soysauce
pine_wine
dandelion_wine
fruit_wine
molasses

Update 1.17:

======================
ref_lighter_on
socks_bowling
diamond_katana
diamond_knife
diamond_machete
newspapers
pine_bough
scarf_long
scarf_fur_long
pipe_tobacco
vp_frame_wood_horizontal_2
vp_frame_wood_vertical_2
t_door_b_peep
t_door_boarded_damaged
t_door_boarded_damaged_peep
t_door_boarded_peep
t_door_c_peep
t_door_locked_peep
t_door_o_peep
t_pit_glass
t_pit_glass_covered
f_large_canvas_door
f_large_canvas_wall
f_large_groundsheet
f_rubble_rock as f_rubble for now
assigned all brew_, beet_syrup
tweaked t_sandbox
tweaked t_wall_tcon
tweaked background for met. wall
fixed apricot tree
For mods:
t_little_column
t_gas_pump_a
gasdiscount_
hand_paddles
hand_pump

Update 1.18:

======================
modern_tanner
down_blanket
can_tomato
corndogs_cooked
corndogs_frozen
leather_funnel
rm451_flamethrower
badge_marshal
badge_detective
tin
bismuth
gold_small
new incendiary
bolt_explosive
diesel
brew_vinegar
harvested bushes and trees
t_diesel_pump
mon_fish_whitefish
thinner cig smoke
fixed yellow/purple carpets
fixed bondage suit/mask
fixed vp_wheel_armor not rotating
returned mask_dust, heatpack

Update 1.19:

======================
external diesel tank
stethoscope
fedora
rad_monitor
rebreather
mess_kit
mil_mess_kit
toolbox
jumper_cable
knife_swissarmy
knife_rambo
winter_jacket_army
winter_pants_army
pickle
brioche
vp_roof_wood
vp_wheel_wood
vp_wheel_wood_b
f_aut_gas_console, f_aut_gas_console_o as t_console

v0.33a

mon_riotbot
broken_molebot
broken_skitterbot
broken_tankbot
broken_tripod
tobacco
tea_raw
spaghetti_raw
fd_relax_gas
misc spiders tweaks

Update 1.20:

======================
egomassive{e_tool
knit_scarf
dog_whistle
new hat_knit
new rag
new rag_bloody
new peacoat}

fixed bridge terrain
creepy_doll
new american_180
new acr
new ak47
new rm451_flamethrower
new mon_blob_large
edited t_fence_post
new tr_crossbow
new tr_shotgun_1
new pinecone
new pine_bough

Update 1.21:

======================
egomassive (
knitting_needles
long_knit_scarf
fire_ax
boots_bunker
roller_blades
rollerskates
t_recycler
f_dumpster
new f_bed
new f_sofa
new f_bathtub
)

t_dock by Arex

t_tree_blackjack
new fat

bullet_crossbow
h&k416a5
m1014
m14ebr
m2010
new ar15
new arx160
new ashot
new bbgun
new browning_blr
new colt_army
new colt_navy
new cx4
new fn_fal
new fn_p90
new hk_g3
new hk_g36
new hk_mp5
new hk_mp7
new hk_ucp
new hk_ump45
new m107a1
new m14a

Update 1.22(v0.36):

======================
Arex {t_rdoor_boarded, t_rdoor_boarded_damaged}
Egomassive {knife_rm42, recoil_stock, eink_tablet_pc, camera, circsaw,
nanoskirt, halter_top, folding_poncho, folding_poncho_on, goggles_ir, sheath}

m27iar
m3_carlgustav
m4a1
m9
mac_10
marlin_9a
mosin44
mossberg_500
remington_700
remington_870
win70
ruger_1022
ruger_mini
shotgun_d

major existing tiles redo;
t_window_bars_alarm;
recoloured diesel pump;
fixed wall centre;
smaller t_trunk;
tweaked t_window_boarded_noglass,
t_window_reinforced_noglass,
t_window_enhanced,
t_door_metal_pickable,
f_canvas_floor;

i abandoned my tileset(http://smf.cataclysmdda.com/index.php?topic=4859.0) and leave it to coleen, so i have no right to say something about these things, but i’m uneasy to see this.

anyway i’ll not forbid to use part of my works, but i think you need to get permission from coleen and credit ‘sir hoder’&‘tsu’

it seems like she still work on and didn’t give up.

[quote=“Waldo, post:2, topic:7270”]i abandoned my tileset(http://smf.cataclysmdda.com/index.php?topic=4859.0) and leave it to coleen, so i have no right to say something about these things, but i’m uneasy to see this.

anyway i’ll not forbid to use part of my works, but i think you need to get permission from coleen and credit ‘sir hoder’&‘tsu’

it seems like she still work on and didn’t give up.[/quote]

If Coleen wishes to object, all she has to do is show up and do so. Though everything you PR for DDA is CC-BY-SA (so if we leave your name attached, you can’t prevent us from using/remixing it, and neither can we prevent you from re-remixing), if someone wants their tileset to stay “theirs” and not be updated, I’ve no problem with removing it from the game.

I’ve been checking the old threads, though, and I have no idea why Tsu and Hoder’s credits would be at all relevant to this tileset, though. Hoder’s released xyr work (not that I know of any of it being used here), and I’m not seeing any link to Tsu. If there is one, please identify it.

their works still remain in this tileset

if so, no need to remove mshock’s work from game, but request to delete my works from mshock’s tileset gradually by him

[quote=“Gideon, post:61, topic:4596”]My wife has been adding in icons to the set that are missing. Afterward, she plans to go over ones that look like they were imported from a lower res tileset.

No idea if she will release it. Would need permission from Waldo first.

Eventually, she plans to replace all of the icons, even the Waldo ones. If Waldo doesn’t allow permission, then her project will have to wait until those tiles are replaced.[/quote]
coleen will do that too. i want remove my works from game, so please gradually replace them.

You need to read and understand the CC-BY-SA license that you released your work under by contributing it to the project. It is irrevocable, meaning you have no right to demand the removal of your work from the project.

If you think about it, this is the only way a collaborative work like this can function, otherwise anyone who has contributed a significant amount of code or art to the project can hold the entire project hostage or destroy it by demanding that their work be removed.

[quote=“Kevin Granade, post:5, topic:7270”]You need to read and understand the CC-BY-SA license that you released your work under by contributing it to the project. It is irrevocable, meaning you have no right to demand the removal of your work from the project.

If you think about it, this is the only way a collaborative work like this can function, otherwise anyone who has contributed a significant amount of code or art to the project can hold the entire project hostage or destroy it by demanding that their work be removed.[/quote]

i understand. this is first time i uploaded my works to foreign community, so i didn’t know about license or something else, and learn a good lesson.

… come on waldo. There is no good reason to want it taken out a lot of people including myself really enjoy this tileset. You should be glad that people are using some of your art it’s coming together quite nicely. But to each their own.

You need to understand that I’m not trying to credit someone’s work, I just try to update everything to the latest build and replace old low res ones. I’m not an artist, so if someone professional will take over, I’ll be glad, glad if some of my work is good enough. But noone has time, I guess?

@mshock can you add in the ascii fallback some of the other tilesets have?

Adding the ascii fallback will be great, as i also think that will enable the animations

Okey, so I finished ascii fallback, but, first, I haven’t got a reply from author yet, and second, ascii tiles (and retrodays) always have black background, and Coleens has different ones.
Example

looks like either an alpha channel or a weird sdl issue.

It seems like the ASCII fallback stuff is hard-coded to make pure black (0,0,0) transparent. (So at the moment, anything you see as ‘black’ in RetroDays is actually just above black - 1,1,1 or thereabouts.)

Maybe you can give the ASCII in this tileset a black (or whatever) outline to make them more visible against a variety of backgrounds?

[quote=“Antistar, post:13, topic:7270”]It seems like the ASCII fallback stuff is hard-coded to make pure black (0,0,0) transparent. (So at the moment, anything you see as ‘black’ in RetroDays is actually just above black - 1,1,1 or thereabouts.)

Maybe you can give the ASCII in this tileset a black (or whatever) outline to make them more visible against a variety of backgrounds?[/quote]
Good idea, plus I’m going to add all terrain stuff separately, because, I think, only it causes trouble.

OK, I’m prepared to merge the ASCII fallback, but I’d like some commitment to get working outline & transparency on it.

Pouar removed the outlines before I had the chance to look, so I don’t know what the story was there, but I do know that the current Huge Black Box of ASCII-Fallback looks ratty by comparison with the rest of the tileset.

[quote=“KA101, post:15, topic:7270”]OK, I’m prepared to merge the ASCII fallback, but I’d like some commitment to get working outline & transparency on it.

Pouar removed the outlines before I had the chance to look, so I don’t know what the story was there, but I do know that the current Huge Black Box of ASCII-Fallback looks ratty by comparison with the rest of the tileset.[/quote]
I can remove black background as soon as I finish updating new terrain and furniture types…
But I think I’ll just give them separate ascii tile with black box and remove black box from everything else.
If this makes sense to you.

Thanks for the ASCII fallback quick update :slight_smile:

Thank you for the quick response. Do you know if the version with the fallback has been pulled into the experimental?

Yep, and it looks Nifty.

This has immediately become my favorite tileset, thanks for putting it together!