Boardgame Tileset v.9.6

Hello survivors and welcome to the BOARDGAME TILESET! (v9.6)

The Tileset turns the game into a board game. One can see clear boundaries of each field and figures and objects are represented as round platelets.
So it’s a mixture of a proper tileset and the ASCII code.

Here are some examples (from v9.3):




Here are some examples (from v9.4):

Fire:

Boomer Explosion:

School Massacre:

One example from v9.5:

@ in 9.6:

You can download the Tileset under this link: https://dl.dropboxusercontent.com/u/69737873/Cataclysm-DDA/ThuztorTilesetv9.6.zip
And here is the link for the tileset with @ instead of P: https://dl.dropboxusercontent.com/u/69737873/Cataclysm-DDA/ThuztorTilesetv9.6%40.zip

Note: You can install both tilesets. Therefore, the regular tileset was updated.

Changes:
from 9.5 to 9.6:

  • two tilesets: one with P and one with @

from v9.4 to v9.5:

  • new multitile: rubble heap/pile
  • creature moose has now M insteed of m [because it’s big ;)]
  • radio symbol has now just an “r” insteed of “tr”
  • Weapon “Rising Sun” on/off was reversed
  • the paper wall will now be displayed as other walls
  • flu shot in fsh changed
  • background from ash fixed
  • book background and letters revised [differences between skill types]

from v9.3 to v9.4:

  • new multitiles: bile splatter, blood, fire, slime, acid, sap, sludge, toxic gas, tear gas, nuke gas and ash) (see screenshots)
  • the broken generator has a new texture
  • rats have now the correct background
  • SICP has now the right background for books
  • a lot of “special” enemies have now the right background

from v9.2 to v9.3:

  • no more glitches with walls and transparent tiles (notice me of missed tiles)
  • contiguous tiles for webs, wreckages and pile of rubbles
  • little changes in vehicle textures (still working on it)
  • texture of shrub and underbrush changed
  • caltrops have now a texture
  • some little changes, which I don’t remember :wink:

[size=8pt]But you should notice, that the v9 has some tileset bugs.
I’ve already posted some of the bugs in http://smf.cataclysmdda.com/index.php?topic=4464.0.
If you find other bugs, which aren’t listed, so please add the tileset-bugs in the mentioned thread.[/size]
-> I could fix wall- and transparent-bugs with the .json file.

It looks awesome, thanks for your time :)) More good titlesets these days are always welcomed.

I agree, it looks amazing!

Very cool looking tileset, reminds me of playing HeroQuest back in the day with my brother.

Cool!!! Thanks!!!

Hell yea, that’s really neat.
Would you be interested in this being distributed with the game?

Of course! :wink:

Sorry Tsu, I think I have a new favorite <3

Nice work! Beautifully done Thuztor, took a break from Project zomboid modding did you :stuck_out_tongue:

That looks really fun :smiley: Hope it gets into mainline

TOO MUCH AWESOME TILESET.
I like it! Simple and easy to see!

Very cool!

Gah, we’ve got some tileset geniuses in this community :slight_smile: One of them is Mattamue right above this post :smiley: Great tileset here!

Update to v9! :slight_smile:
But it seems v9 has some tileset bugs. :frowning:

I will be grabbing it regardless.

Very nice work! Can’t wait to start using it.

I’ve made a little update.
No more wall and transparent glitches.
And some other changes. It’s listed in the OP.

Have fun with it! :wink:

And thanks for all that nice compliments.

I like this tileset a lot! I appreciate a tileset that doesn’t automatically define what my character looks like (Since I like to project onto a blank face/tile/@ sign), so simply having the ( P ) as a player token works out great!

I can’t wait to see this pack brought up to date for the next major release, too!

Update to Version 9.4! :wink:

Changes:
from v9.3 to v9.4:

  • new multitiles: bile splatter, blood, fire, slime, acid, sap, sludge, toxic gas, tear gas, nuke gas and ash) (see screenshots)
  • the broken generator has a new texture
  • rats have now the correct background
  • SICP has now the right background for books
  • a lot of “special” enemies have now the right background

Thanks for the update, the fire and boomer bile explosion title look nice :slight_smile: