Can’t see your spoiler, but did you mean something like this?
I still have my “Classic Fire” sprite in the sprite sheet, so using it is just a matter of updating the Json…
I’m still experimenting with the field multi tiles, They have the potential to consume a lot of sprite real estate and I’m experimenting with using a base “color” graphic with a field effect over/underlay to give the “cloud effect”. I think it will be ok for the gaseous effects, smoke, teargas, toxic gas could all use a set of pretty generic sprites. I’m considering a specific fire multi tile sprite set, which could also update the explosion effect as well. Just need to doodle it up so it looks right. And add in a 1000 odd items…
{
"id":"fd_fire",
"bg":182,
"multitile":false,
"additional_tiles":
[
{
"id": "center",
"bg":198,
"fg": 200
},
{
"id": "corner",
"bg":198,
"fg": 201
},
{
"id": "edge",
"bg":198,
"fg": 202
},
{
"id": "t_connection",
"bg":198,
"fg": 203
},
{
"id": "end_piece",
"bg":198,
"fg": 204
},
{
"id": "unconnected",
"bg":198,
"fg": 205
}
],
"rotates":false
},
That should let you toggle between single sprite and a field effect by changing the “multitile” field.
(odd, now I can see your spoiler and I think my attachment disappeared…)
