We already have that irl. Fill a canister up with napalm and launch it with a grenade launcher.
So, some people don’t want to set the town on fire.
Hell, did anyone noticed the little-to-nonexistent amount of shotguns? As I remember from my trip to the USA - 9 outta 10 householders owns a freaking shotgun.
And thus we should add more shotguns. Just more shotguns.
Or, which would be better, an ability for the two-barrelled shotguns which lets you decide what ammo you want to load in and what barrel you want to shoot at your enemy. Or maybe you want to unload both?
Great idea!!!
Maybe make a double barrel pipe shotgun?
Metro 2033, Metro Last Light, four barreled shotgun.
Mmm, looking forward to some of these - perhaps best of all would be what the last couple of posts aimed at: A multi-barrel Volley Shotgun, the modern day expediently cobbled-together equivalent to a Nock Gun. After all, you really only need a shotty in C:DDA when the excrement is already well on it’s journey to the spinny thing.
Volley Shotgun:
Seven barrels, unless you had high strength it’d knock you straight on your backside but take out everything in front of you, making a hellacious racket. Reload would be slow but thankfully its big enough to land a brutal bashing attack at need.
But you can already burst-fire a shotgun. Why would this be an improvement?
Well, in some ways it wouldn’t, Sheb. A Volley Shotgun’s certainly not a versatile weapon, quite limited to be honest, but packing one of these in with your assault gear when tackling the nastiest stuff C:DDA has to offer would provide a nice bit of variation in the weapon line-up and offer a relatively safe to use get-out-of-trouble option when you don’t want to resort to grenades or molatovs and it still uses standard widely available & mass-reproducible ammo to boot.
While it could be made to fire in burst mode, I suppose, the 7 shells all going off together is what’s supposed to happen, rather than a sequential repeat attack as provided by burst mode. Having 7 simultaneous shots does provide a few distinct advantages - you put far more damage on-target in a very short amount of time (for a commensurate increase in noise), the effective accuracy is increased (as you can’t help but hit something with it if it’s pointed even vaguely in the right direction), even better if you could model some form of splash damage affecting the side arcs off-centre of the shot - and it could be fairly easy for a competent mechanic & gunsmith to craft from all those shotgun traps lying about.
I envisage stats something like:
[ul][li]Vol: 22[/li]
[li]Wgt: 40[/li]
[li]Bash: 24[/li]
[li]Hit: 2[/li]
[li]Dmg: 9[/li]
[li]Acc: 5[/li]
[li]Rec: 18[/li]
[li]Bst: 0[/li]
[li]Clip: 7[/li]
[li]Rel: 650[/li][/ul]
The main challenge might be in setting up the volley fire mechanic, it’s not sequential or a single shot (though maybe it could be implemented as such), so how to get multiple-shot parallel fire in-game?
Anyhoo, I’m not saying it’s the best option available (designed to be anything but - just to fill its niche), just something different and another way to use the shotguns skill, parts and ammo very effectively.
I’d guess one way to do it would be to create a new type of ammo, a 7-shell speedloader that can be crafted from 7 shell and do immense damage.
Yeah, that might be the way to go, Sheb. T’would likely be the simplest to manage approach if not entirely realistic; though we are talking about a modern-day expediently cobbled-together 7-barrel volley shotgun inspired by the Nock Gun here, so realism can take a bit of a back seat once in a while…
Thinking about realism, shotguns, the ability to craft ammo and the need to inflict major damage - how about introducing some new shotgun ammo based on some of the more widely known ‘exotics’ that can be found today: Flechette, Buck & Ball,
Strung Buck, Bolo, Expanding Slug etc. - all would be available as rare finds in limited quantities at gun stores and craftable with high-level firearms skill. You could even have Dragon’s Breath, though using a lot of 'em would have to include a mechanism to ruin your weapon in short order!
Oh yeah, while looking up some related stuff for weapons that deliver a load of lead very rapidly, I remembered the (very, very vaguely) similar yet far larger and more lethal Metal Storm - I’m delighted to say that the company behind & named for it have come up with a weapon that would be right at home at the high-tech end of C:DDA’s arsenal. The Metal Storm 3GL - a three shot semi-automatic modular 40mm grenade launcher that can fire such wonderfully zombie-nullifying loads as high-explosive, air-burst and, yes - thermobaric grenades… Obviously, only to be found deep in military armouries and perhaps wherever power armor had been deployed?
Long story short, but I found a perfect weapon to implement in the game.
Behold… the Spade!
Our (russian) soldiers successfully use them as hatchets, decent melee weapon, shovel and also as a tomahawk!
Ultimate survivalist’s tool.
Also, what about a little ripoff from “World War Z” (the book, mind you) - spade spear, which is actually a pike with the spade on the end and succesfully combines pros(and cons) of a halberd and a spear?
Hmm, damn - an ‘e-tool’ would be a great addition to the multitool/melee arsenal, in both forms - an older fixed handle version, perhaps more appropriately named a ‘combat spade’ and a smaller, light, folding e-tool which should have weight & volume figures around the same as a full canteen.
I’ve still got one of these in my bug-out bag/car emergency kit IRL:
“Gasp!” The LOBO!!! (it actually exist IRL)
[quote=“Tilion, post:113, topic:2160”]Hmm, damn - an ‘e-tool’ would be a great addition to the multitool/melee arsenal, in both forms - an older fixed handle version, perhaps more appropriately named a ‘combat spade’ and a smaller, light, folding e-tool which should have weight & volume figures around the same as a full canteen.
I’ve still got one of these in my bug-out bag/car emergency kit IRL:
NaturesWitness was working on one a while back–couldn’t get it to do construction stuff or something. :-/
Already suggested this in the Fishing thread, but:
Mountable harpoon cannon. You can’t fire it as is, it’d be something you could weld to a vehicle. Then hook a hulk or something and drag it around, smashing it into buildings and such.
If you guys really want super shotguns then might I suggest 40mm buckshot rounds for the grenade launchers?
And a Grenade Machine Gun, perhaps? Might need to mount that on a vehicle but it would destroy everything if you could supply the ammo.
Since we have nailguns… I have an idea.
I don’t know the correct name in english for this shit, but this shit exists. OVERBUFFED NAILGUN USED TO PLANT RAILROAD SPIKES. Just like one in the Fallout3, but more… real. And yes, they are real.
Just imagine: you’re walking around with your tophat and monocle on, puffing your cigar and then hulk comes out of freakin’ nowhere. What do? PENETRATE THAT MUTHAFUCKA!
Also, pickaxes would be also awesome.
Billy_Squier_-_The_Stroke.mp3
I think you’re thinking of what, in the UK at least is colloquially known by it’s manufacturer’s name, the ‘Hilti Gun’.
This is actually a http://en.wikipedia.org/wiki/Powder-actuated_tool which apparently can be chambered with .22 cordite charges to explode what’s essentially a thick hardened steel nail into - concrete and other serious construction materials.
[quote=“Tilion, post:119, topic:2160”]I think you’re thinking of what, in the UK at least is colloquially known by it’s manufacturer’s name, the ‘Hilti Gun’.
This is actually a http://en.wikipedia.org/wiki/Powder-actuated_tool which apparently can be chambered with .22 cordite charges to explode what’s essentially a thick hardened steel nail into - concrete and other serious construction materials.[/quote]
… It’s the magnum of nailguns. ;_;
but holy hell, a .22 cordite charge to drive a nail in? People are actually allowed to use this shit in construction sites?