Part of the reason for making these is due to the planned changes of making firearms a bit rarer, as per this topic: http://smf.cataclysmdda.com/index.php?topic=8239.msg188909#msg188909
.50 rifle sounds good to me; I’ll give it some thought. If you couldn’t tell, I was just doing the must common ammo types not already used by a craftable gun. I was also hoping to add in some recipes for in game items (Survivor Special, modern wrist brace slingshot), but I want to contact their creators for permission (Rivet and John Candleberry). I’m definitely adding the pipe shotgun as an option for the revolver shotgun recipe though.
Anyway, enough miscellania, on to phase 2: unique contraptions. These have almost all been brainstormed with various forum members. Unfortunately I don’t have my notes on who to credit for them right now, but I’ll try to remember to credit them in the commits.
Blunderbuss: A precursor to the shotgun, this handcrafted version is still useful in the post apocalypse for its ability to fire just about anything. Pack in some scrap with some gunpowder, and recycle your junk into zombie slaying. (Adding several ammo types, crafted from gunpowder, paper for wadding, and junk. Should sit between shotgun and 40mm shot damagewise, varying on material. Current ideas: scrap, pebbles/marbles/bearings, nails, sand, glass shards…basically anything. I’ll have to research weapon durability for this and the 2 Shot Special)
Rock launcher: a simple cannon for launching simple ammo: rocks. (Not quite sure where to put this. I want it to be craftable early, but large, unwieldy and slow to compensate. This is something you’d leave loaded around your base for emergencies early game. Don’t expect to reload it in combat, but it will do some good damage in one shot in exchange for a good deal of gunpowder.
Acid sprayer: essentially a child’s water gun (think super soaker) upgraded to spray out deadly acid. (I think I can repurpose the spitter code for this, but I’ll need more research. This is probably the trickiest to implement so far actually.)
Sawblade launcher: brutal, yet satisfying. This madman’s contraption hurls circular sawblades with messy but effective results. (Gotta do some balancing on this, as I’m unsure where to put it. Optional over the top addition: chainsaw bayonet? Probably a touch too far)
Demolition cannon: sure, grenade launchers are nice, but it’s tough to find ammo, so you’ve cobbled together a launcher for your pipe bombs and molotovs. (Definitely needs work, but I’d love a launcher that doesn’t require 40mm even if it’s less effective)
Again, feedback is definitely welcome. Obviously this half is less fleshed out, partly due to having less to base these off of already in game. Let me know if anything is too far off canon/flavor too. I think the game could use more creative homemade weapons, but if some of these are too out there, I may just make them into a mod.