So I’ve had my eye on suggestions about adding new weapons to the game, and one that comes up often is “more craftables!” So, I’ve worked up some preliminary plans for some new options. However, I know balance/realism are also a concern for the devs, so I figured I’d post them here for feedback before I get to coding.
First off, traditional guns in more calibers.
38 Saturday Night Special: a cheap and crudely made double barrel hand gun, but it gets the job done and is easy to craft (low mechanics required). It’s also got the advantage of being more portable than the pipe rifles.
.40 revolver: Now that’s more like it! This homemade revolver may not look like much, but it’s a step up from having to load each bullet one by one. (Made at same level a revolver shotgun) Niche: decent homemade small gun that’s also portable. Not amazing, but usable.
.45 Hand Cannon: Damn that’s got some kick! This thing is pretty heavy to compensate for the recoil, but it’ll put some hurt on whatever is on the wrong end. (Higher mechanics) Niche: powerful handgun
Pipe sniper: made to fire .308 rounds and required with a decent scope, you’ve finally made a decent long range weapon. The long barrel is accurate, but unwieldy. (High mechanics) Niche: sniper
.223 carbine: that old pipe rifle ain’t cutting it anymore. You’ve managed to make a passable clip to get this semi automatic, but it won’t be as good as a real rifle (higher mechanics) Niche: semi-auto rifle
That’s the basics. I’ll write up the more …unique ones when I get some more time. Thoughts? Also, constructive criticism is welcome as my knowledge of firearms is from videogames only, so…