So a lot of people I know think melee it OP, and I can definitely see where the are coming from guns are loud, draw attention, tend to do less damage and are highly outclassed by trained melee people, or even bows. When I’ve discussed this with people they seem to express discontent at guns being more of a “trap” option. I’d like to change their functionality a bit, to something more of a siege option, and I thought we could talk about that a bit.
Now with my minimal programming experience, I can go ahead and increase gun damage /range across the board, most Normal Zeds would get blown away in 2 or 3 shots, and the stronger weapons could be good for taking out meese and zombears. Also pretty great for hunting, as they should be.
What I can’t do with .json editting would be making them louder, it’s proven that guns are loud and can damage hearing, this could be mitigated with ear plugs, but it’s something we can do to balance out the guns, increasing the sound would also pull zombies from everywhere, like the edges of the reality bubble and then some (maybe when firing a gun it creates a “sound” tile that the zombies are attracted to for X steps that way the zombies are pulled from outside the edge of the reality bubble for a bit.)
What do you guys think about this? How do you feel this would effect gameplay?