What weapons would you like to see in the game?

Russian guns Plz
and
Some old military ones
Ex. M1 Garand, PPSH, (Makrove and AKM if there isnt one), MP-40

Really, given the item system, anything can be a weapon, so this thread covers most items…

On that topic, non-euclidean corpse should be its own weapon group…

Kel tec PMR 30, Magnum research BFR (Any caliber), Saiga 20, SGL41-61, SVT-40, 10/22 Magnum, S&W Model 15 Combat Masterpiece 6"BRL, Henry mares leg(Any cal), RPD, M1 Grand, High Standard .22 revolver, USP 40, SPAS-12, USAS-12, Ruger mark 3(AKA) 22/45, A Pike. bla bla bla

Weapon stocks that adds the ability to put more mods on or adds benefits. Example: Rubber butt pads/ recoil pads or braces for pistols.

Add a Multi-tool

Only about 2,000 SPAS-12s found their way into the US, courtesy of the '94 AWB. Franchi also stopped producing the SPAS-12 in 2000, and moved the effort into making the SPAS-15 (and even that ended production in 2005). Of course, nothing’s to stop them from being seen in collector’s racks in mansions, either.

[quote=“JamesR3d, post:683, topic:2160”]Kel tec PMR 30, Magnum research BFR (Any caliber), Saiga 20, SGL41-61, SVT-40, 10/22 Magnum, S&W Model 15 Combat Masterpiece 6"BRL, Henry mares leg(Any cal), RPD, M1 Grand, High Standard .22 revolver, USP 40, SPAS-12, USAS-12, Ruger mark 3(AKA) 22/45, A Pike. bla bla bla

Weapon stocks that adds the ability to put more mods on or adds benefits. Example: Rubber butt pads/ recoil pads or braces for pistols.

Add a Multi-tool[/quote]

Ugh, more gun-collectorism. We have a multitool ingame already and stock-based conversions are worth considering. The specific guns, though, nah. Those would likely be outdated by 2042/8.

Bear-hands.

Just watched some of the Phantasm movies. The second one introduces a pretty neat homemade quad-shotgun solution.
Two sawn-off double-barrel shotguns held together with some scrap.

“God damn it.”

Definitely something for the crafting bench.

Soooooooooooo… cutlass? (not the car)

According to wikipedia

“Although also used on land, the cutlass is best known as the sailor’s weapon of choice. A naval side-arm, its popularity was likely because it was not only robust enough to hack through heavy ropes, canvas, and wood, but short enough to use in relatively close quarters, such as during boarding actions, in the rigging, or below decks. Another advantage to the cutlass was its simplicity of use. Employing it effectively required less training than that required to master a rapier or small sword, and it was more effective as a close-combat weapon than a full-sized sword would be on a cramped ship.”

So there! Take a machete, beef the stats up, make it a little rarer to find and use a shortened version of the description. If there is anything else I can do to be of service, besides you know, work, please let me know. :slight_smile:

What about a broken bottle weapon? Take a glass bottle, wield it and smash it against a wall once and it turns into a broken bottle. Would probably be the same stat-wise as the glass shiv. The weapon would break easily, so maybe you’ll get 10 hits out of it, but it would be a nice addition for flavor.

I’d like to see a bit of an expansion to spears. We have wood spears, steel spears, knife spears, and makeshift halberds, and I’m pretty sure that’s it.

We need some pikes, some real halberds, some tridents up in here.

There’s a few firearms I’m actually surprised haven’t been added yet, seeing how thorough it’s been thusfar. Mind, I’m not exactly going to be heartbroken if these don’t get added or anything, I just think they’d be interesting additions.

Thompson Submachine Gun: Okay, I know firearms have been shot down for probably being out of date, but considering how iconic the Tommy Gun is (and the fact we’ve got working cap-and-ball firearms in the game), I’m surprised it hasn’t made its way in (granted, if only as a museum/mansion piece). High-capacity 50-round drum (for balance, I wouldn’t go with 100) and reasonable-to-good burst fire rate (don’t know how burst size is decided here), but with an extended reload time (the drum magazines were notorious for being slow to change) and rather hefty recoil. Also, it weighs 10.8 lbs empty, so it’s pretty heavy.

Daewoo USAS-12 / Atchisson Assault Shotgun: This got brought up by JamesR3d above (albeit as just a list of guns), and I think it deserves a second look. Right now, the only fully-automatic shotgun we have is the Rivtech Autoshotgun, and that only uses 20x66mm Caseless. An autoshotgun firing in 12-gauge is a niche currently left empty. You’d be looking at a gun with 10 / 8 round magazines and a 3-round burst (based on the Rivtech one). Compared to other shotguns, you’d have reduced damage (the USAS-12 technically only takes 2-3/4’’ shells, and both have short barrels), elevated dispersion (short barrels again), reduced recoil (for a shotgun anyway; both are built to absorb recoil, and both are rather hefty), and reduced range (those short barrels again). The former weighs 12lbs, the latter 11.5lbs. Basically, they’d be able to put out a rather alarming amount of damage in a short time, but would overall be rather ammo-inefficient. The plus side is that, in single shot, they’d actually be more managable in terms of recoil (although if you’re using a shotgun, recoil is probably pretty low on your list of priorities).

Skorpion vz. 61 E: I mostly bring this up, because it strikes me odd that we have the .32 ACP ammo for a grand total of one handgun (however iconic). Depending on how you want to classify it, the Skorpion would be either a Submachine Gun or a Machine Pistol in .32 ACP. Tiny, light (1.8 lbs). I don’t quite know enough about how stats are quantified here to take a stab at how it’d add up (especially since it’d be getting compared to a handgun, stat-wise).

M134 Minigun: The absence of this one initially caught me by surprise, although thinking it over, I get why it was omitted as a personal firearm. Still, I’m surprised the venerable Minigun isn’t available as a turret for vehicles (or, more evilly, as a hostile enemy… although, then again, getting splatted by a turret cranking out just under 67 .308 rounds per second might not be some people’s definition of fun), with perhaps a crafting modification to make it possible (albeit not all that practical) to carry and fire, powered by UPS.

Thompson: Leadworks might make a .45 ACP SMG, I suppose. The original is outdated.

AS12: Nope. We’ve been asked about that a pile of times. Its presence, like all other Ultra-Non-Commercially-Produced-Real-Life!!111!1! firearms, indicates Call of Duty Syndrome and irritates devs who look for creative content-creation. Leadworks might have an autoshotgun in development but didn’t have it in time for the Cataclysm.

Skorpion: Why would these be in a Red-fearing US pre-Cataclysm?

Minigun: Planned for a Leadworks lab prize, should variant labs ever happen.

Skorpion is not russian weapon its from czechosłowacja (today its Czech Republic and Sloviakia) quickly outdated but they were sold for civilians as semi-automatic before there was a law about do no owning guns what look like military gear i do not know anything about presence of this gun in america but we have other eastern guns (sks, mossin-nagat, old ak-47 and other)

me too do not feel need for this weapon but adding a semi-automatic shotgun is good idea nevermind we have this alerday

Skorpion is not russian weapon its from czechosłowacja (today its Czech Republic and Sloviakia) quickly outdated but they were sold for civilians as semi-automatic before there was a law about do no owning guns what look like military gear i do not know anything about presence of this gun in america but we have other eastern guns (sks, mossin-nagat, old ak-47 and other)[/quote]

Yeah, the Skorpion is apparently “Kinda Popular” in America. If there’s an AK and a Mosin in game, the red scare thing doesn’t really hold water either. I’d say it’d be nice to have an additional .32 weapon.

Also, we do have a semi-auto shotty, the Saiga 12.

Realistically, most weapons will either be found or made (obviously).

So more guns/varied guns makes sense if you can find them in gun-nut basements, military corpses/zombies etc.

Swords and other bladed weapons should be (and currently, are) extremely rare (I think they can only be found in mansions, and antique shops which makes sense), and I don’t know if adding more of them adds that much to the game (in the sense that, since they are so difficult to find, it is less likely to have an impact).

But I think there needs to be more options for non-premanufactured (i.e not guns) craft-able ranged weapons, that are not bows. I imagine archery would suit the “live-off-the-land” type characters with decent strength, but characters with low strength are severely crippled with regards to comabt. (Again, guns are well and good, but hard to find, as they should be, and ammo is scarce, as it should be).

Projectile weapons that do not rely on strength for anything (unlike range for bows, and reload time for crossbows, bolt driver, etc.) needs to be an option. I know that a “coilgun” exists already, but it is pathetically weak, and essentially we need more weapons like this, that pack a bit more punch and are craftable. Homemade energy weapons should not be an impossibility with a decent mechanics/electronics skill combined with a book detailing how to make the weapon.

musket should be craftable with some skills and tools alslo i think that pneumatic rifle is craftable but i am not sure alslo creating potato launcher what will fire rocks will be nice bigger version of pneumatic rifle

[quote=“KA101, post:692, topic:2160”]AS12: Nope. We’ve been asked about that a pile of times. Its presence, like all other Ultra-Non-Commercially-Produced-Real-Life!!111!1! firearms, indicates Call of Duty Syndrome and irritates devs who look for creative content-creation. Leadworks might have an autoshotgun in development but didn’t have it in time for the Cataclysm.[/quote]The AA-12 was actually introduced for demonstration purposes to the United States Marine Corps in 2004. If testing and evaluation continues, it could conceivably be in limited military use (i.e. very rarely in bunkers and outposts) by whenever Cata takes place, which I’m assuming is in the late 2040s/early 2050s or so.

Beep beep, it’s the suppressor jeep.
(Oversized suppressor, because why not.)

Machete slingshot.

Knifegun!