We don’t have z-levels, especially not for water.
Because that’s what he meant.
Also reminds me of taping a nail to the wall and taping a shotgun shell on the inside of the door. Kick in the door and boom. Shoots across the hall in front of you. Oh well, sounds good when you have to explain the shotgun shells taped to your door.
Weapons with an attachment or two already on it. Rare to see, but would be a cool find/boon.
Would love a Black Rock Shooter.
Wink
It’s not precisely a weapon, but I’d like a way to electrify my vehicle. Connect the storage battery to the frame so the next zombie dog that tries to smash its way in while I’m trying to sleep gets carbonised.
I love this idea. Make an electrified plating item that you can install as armour, perhaps.
Electrified wire over reinforced windscreens would also be a big help.
Also, I did mention something about this before, but there’s a weapon that I’d really like to see someone implement. I have no idea how to go about it myself.
Basically, the ALIENS M56 smart gun.
It would be a very heavy machine gun that would fire in 10 round bursts with a very short delay between them (since it should fire in short pulses but be capable of essentially automatic fire).
I’m not sure what calibre it should be. Canonically it should be 10mm caseless, I think, but that wouldn’t be very practical.
The idea is that it would be a weapon you could craft by having very high electronics/mechanics skill.
It would be made (as the real prop from the movie was made) from electronic components, a harness, a set of motorbike parts (bits of handlebars, so make it use “vehicle controls” as a crafting component), a small electric motor, and some kind of equivalent to a steadycam rig. It would also need (light amp?) goggles to use for a heads up aiming display.
The weapon would have tiny recoil (massively reduce it even more than a savage 11F) and would have a tiny dispersion. Basically it would be hard to miss with, since the gun aims itself entirely and you just pull the trigger.
Hey DG123,
So the first thing I thought of reading your post was the gun from The Fifth Element. The one where once you aim one shot the rest follow, no matter which way your turned, or what you’re aiming at.
Sounds good, but it should definitely be rare. Your ideas for the crafting recipe sound “sound” to me.
*Edit: Spelling
[quote=“deadmerits, post:407, topic:2160”]Hey DG123,
So the first thing I thought of reading your post was the gun from The Fifth Element. The one where once you aim one shot the rest follow, no matter which way your turned, or what you’re aiming at.[/quote]
Except more so because with this thing, the gun acquires the target for you and aims itself at the target. You just choose whether to shoot or manually override to aim elsewhere. Which amusingly enough fits the game’s aiming mechanics perfectly. (Snapping between targets).
The Computech SA-68 light infantry weapon. Oh boy.
[spoiler=More like Incompetech…]Computech, being a malfunctioning AI obsessed with updating antiquated weapon models, brings you a top ejecting 9x19mm lead spitter.
Oddly reliable and quite easy to come by on some outworld colonies, this little beast has gained quite a reputation for being a go-to weapon in special daytime guerrilla operations.
The ROF switch allows you to go from fast to crazy fast as fast as you can lift your thumb. Quite nice for close combat. The 3-stage trigger works as follows: 1, hair trigger. 2, single fire. 3, full auto.
Magazines come in various sizes. 20, 34 (standard) and 46 rounds.
Effective range is about 70 meters, depending on ammo.
Field reviews state that stock installation is close to essential for untrained personnel. “Just screw an axe handle on there, it’s better than nothing.” Yes, the stock nub allows for many setups.[/spoiler]
I like it!
Is there a good JSON tutorial somewhere? I’m trying to teach myself by looking at the game files and I’m having some difficulties.
(For example, as an early first step I tried making the motorised crossbow, a simple edit of the repeating crossbow. My entry looks like this:
]{
"id" : "mot_crossbow",
"type" : "GUN",
"symbol" : "(",
"color" : "green",
"name" : "motorised crossbow",
"description" : "A repeating crossbow that has been modified with an electric motor and belt-feed for sustained fire. Draws from a standard UPS.",
"price" : 2000,
"material" : ["iron", "wood"],
"flags" : ["ALWAYS_TWOHAND", "USE_UPS", "MODE_BURST"],
"skill" : "archery",
"ammo" : "bolt",
"weight" : 4500,
"volume" : 15,
"bashing" : 14,
"cutting" : 0,
"to_hit" : -2,
"ranged_damage" : 10,
"range" : 8,
"dispersion" : 22,
"recoil" : 15,
"durability" : 6,
"burst" : 5,
"clip_size" : 30,
"reload" : 600,
"valid_mod_locations": [[ "accessories", 4 ],[ "grip", 1 ],[ "mechanism", 4 ],[ "rail", 1 ],[ "sights", 1 ],[ "stock", 1 ],[ "underbarrel", 1 ]]
}
But I can’t figure out how to set how much UPS it takes per shot, or how to adjust the amount of noise it makes.
Thank you for any help you can offer.
Try using “USE_UPS_20” to the weapon’s flags section. I have no idea if it takes that amount for each shot or each burst.
The USE_UPS_# flags might be hardcoded, I know 20 and 40 work.
As for noise, that doesn’t seem to be an option in JSON anymore. All I know is that pebbles, darts, bolts, arrows, and speargun spears are always silent.
Museums. We must have them!
…so this can happen.
Oh hell, mininuke launcher. )
Ahhh, the Davey Crockett. Range shorter than its blast radius. Called by many the ‘dumbest fucking idea the US military has had in a good while’
Winbombs
I feel I must question why in hell THIS isn’t in game yet.
Better known as the Grenade Machine Gun
“40mm grenades at a cyclic rate of 325 to 375 rounds per minute”
Yes.
Or this
Similar except it fires 25mm Smart Grenades that you can have explode at whatever distance you program in.
Oh and it converts into a .50 BMG machine gun in a matter of minutes using a portable kit.
Come on guys, we have power armour. We need guns that make you NEED the power armour to carry and use them.
Tripod mounted guns would be nice, yes. Vehicle hax!
Good luck using that stuff unmounted.
As I just said, power armour. It’s basically what it should be intended for. It would certainly make using the power armour more attractive to me if it enabled the use of huge guns.
Weapon Mod: Trigger Group. When installed on an automatic firearm it reduces the burst-size to 3 rounds.