The ability to hook up a battery to the extendable baton to turn it into a stun baton.
The ability to lose limbs entirely. (You can “Break” bones, but they can be healed in hospitals with a special machine.)
Also, uh…what happens if both legs are broken ingame? I never found out. Do you stop walking completely? Move more slowly? Does a wheelchair help the speed?
“Crippled” game mode, you spawn with both legs broken but a pristine wheelchair. (Maybe motorized?)
It could be pain more than anything, but two broken legs pretty much give you a massive stat loss. You become somehow immune to walking on spitter zombie splatters though. With two broken legs and one broken arm, your stats are most likely at zero, though it’s still possible to kill zombie hulks with one hand and zero strength due to skill levels.
A new trait you can select at the beginning of the game:
Elemental Bender: You may utilize any of the four elements: Earth, Water, Fire, and Air
Earthbending: Allows you to pick up chunks of earth and stone from the ground and throw them at people, but you are blind unless you are standing on dirt
Waterbending: You can move any liquid on the ground, and even use it as an attack against zombies
“You create a raging wave from the river.”
“You hit the zombie with the wave!”
“You hit the zombie with a storm of toilet water!”
“You take the tequila out of the glass bottle and hit the zombie with it!”
Firebending: You can move nearby fires and use them to attack zombies, intensify the fire (turn small fires into raging fires) and at the beginning of the game, a message pops up saying,
“The Fire Nation has attacked”
Airbending: You get a staff that allows you to shoot gusts of wind at enemies.
The moose mutation tree, in which you get angrier and stronger the more monsters are near you.
Baths. I for one am tired on being unhygienic in the cataclysm world. Hot baths! Shampoo. Something to scrub out all the zombie gunk! In fact, some laundry as well. How can a suit be fancy if it’s got dirt on it?
[quote=“Urist McKoga, post:1935, topic:3101”]We could add a parrot in cage item, add a npc quest (i love my parrot, i want in back).
The problem is the parrot talk. A lot.[/quote]
I fail to see the bad in this. A morale-boosting item that produces noise, and probably needs to be refilled with food or water or a combined bird-supplies substance and cannot be temporarily turned off. Craftable from an egg, a tuneable heat source, some power, and some wires? Something that is popular for N.P.C. quests. It adds sounds that occur in its vicinity to its vocabulary and replays them at random. Maybe with double chances of a sound occurring due to a specific-sound appropriate trigger.
[quote=“Azrad, post:1929, topic:3101”]The moose mutation tree, in which you get angrier and stronger the more monsters are near you.
Baths. I for one am tired on being unhygienic in the cataclysm world. Hot baths! Shampoo. Something to scrub out all the zombie gunk! In fact, some laundry as well. How can a suit be fancy if it’s got dirt on it?[/quote]
I want a chemistry recipe for creating Refined Dirt, which has the fancy tag. Cover yourself in this and the regular dirt will never get you down!
Talking parrot quest is potentially hilarious, because the first thing I would do is go hunting for Mi-Go’s specifically to make my parrot utterly terrifying and hilarious to listen to. “Here’s your bird, it keeps saying ‘Hastur’ over and over again but it’s definitely healthy and safe!”