So I set up a reprogrammed 7.62mm turret in the middle of my farm plot to work as a “scare-turret”. Unfortunately, while it has been quite successful in fending off giant mutated locusts, it also seems to be destroying any crops in the line of fire.
I would like to suggest making crops transparent to bullets.
Thing is, a short burst from a gun shouldn’t hit more than at most one or two plant stalks. It shouldn’t reaver the whole field. Moreover if you’re setting up a turret like that, you could put it up on a crate above the plants and be safe.
Chain link fences will keep out anything below a brute with ease and bullets go right through them. Plus you don’t actually have to craft anything all you need is a working car and something to transport the wire back in.
The term youre looking for is “beaten zone”. Now if youre doing this irl, you certainly could tune your field of fire to avoid shooting your crops, especially low lying ones.
When crops are short, I agree that behavior should be the default.
So, proposal:
Short crops dont get shot by projectiles travelling through their squares.
Tall crops get set to ‘small’ so they’re unlikely to be hit.
One other modification I might suggest is that instead of outright destroying a plant if it gets hit, it knocks the plant back a growth stage? To simulate the distributed nature of a plant, and its ability to grow back.
It’s definitely not instant usually. But you’re virtually guaranteed to lose a few crops when one does spawn and decide eating canola is the first thing it should do with its life.