[quote=“GlyphGryph, post:14, topic:46”]IF we decide to go down a route that encourages turtling, we need a way to make turtling more enjoyable. Right now, if we introduced farming, a player could set up (or find) a base, reinforce it, and … that’s it. They’ve one.
It would be boring.
If we introduce some sort of continuing thread that poses an occassional challenge (I suppose Triffids do that now), that would be fine. Perhaps extended periods of growing crops could attract worms and flying monsters that want access to the delicious food? And while they may not be that dangerous, they could destroy the crops and kill you if you aren’t careful?[/quote]
Kevin’s quote is relevant 
Also, if and when NPCs are eventually improved to the point of playability, we can have bandit types whose sole purpose is to find you (and other NPCs) and take all of their shit. A big ol’ base is going to be like a huge neon sign screaming ‘There’s some good shit in here, come kill me and take it’