[quote=“kilozombie, post:24, topic:5949”]…What?
I can find a use for 100% of the clothing items in the crafting menu. Even if you don’t want to be able to craft some of them, who’s to say somebody else doesn’t want to? For RP purposes, or because it suits a need?
Addiction is a fickle thing. Saying “you can get addicted to anything” is plain wrong. Addiction is formed when somebody craves a chemical. This can be a habit-forming drug. There’s habits, compulsions- to go on the internet, to play games, to listen to music, but a physical, withdrawal-included addiction does not exist afaik.
These traits seem pointless to me.
[quote=“EditorRUS, post:1, topic:5949”]1. Crossdresser. Gives a little morale bonus (upto +5) when you worn some opposite sex clothes. (2)
2. Accurate crossdresser. Gives upto +15 morale bonus when worn PROPER things (tastes are generated randomly) and upto -10 for improper ones. (2)
3. Electrophile. Gives upto +45 for being electrocuted, lesser pain. Too high currents will negate all the bonuses. Also, gives light stimulant effect when enough current is applied. (4). Belongs to slime-chain.
4. Bookworm. Higher reading speed, but it’s an addiction, so, you have to read any books, otherwise you get morale penalty. (-3)
5. Music addict. Wants to listen to music all day and all night. Higher morale bonus (almost twice) from reading to music, but an addiction too (2)
6. Dumb. Extremely changelling trait. Player can’t craft things higher than second level, less level ones usually are made damaged for some level. Attack miss rate is higher, may stumble about things of higher, than 300 movement points. (-7)
7. Hikikomori. One more trait. Staying outside seriously harm morale, social interactions are very ineffecient. (-3)
8. Mental instability. Depending from morale there may be next effects:
<20: Occasional schizopheria effects, random good and bad effects (adrenaline spike out from nowhere, meth comedown, and so on).
<0: as <20, but more chance. May fire or randomly smash things at or even use lighter on his own.
<30: Thoughts about suicide, constant hallucinations. Very rarery morale can suddenly raise upto +500 for 15 minutes.
<60: Self-harm actions, very low speed, may activate explosives inside the inventory.
<80: Suicide if possible.
(-5)
9. Necrophile. No comments. (3).[/quote]
- As said by others, no. No gender roles are assigned to clothing, or at least 90% of clothing, because we try to keep an open mind on that stuff.
- As said by others, no. No gender roles are assigned to clothing, or at least 90% of clothing, because we try to keep an open mind on that stuff.
- Don’t we already have a masochist trait? Do we really need more sexually-based extremely specific things?
- See addiction. Also, bookworm =/= book addiction. Like, what.
- See addiction.
- Nobody’s just “dumb”. I don’t think somebody should be given the inability to learn. I still think Illiterate should be solvable.
- There… there’s literally already a trait that does the exact same thing, and it doesn’t require extra explanation to non-native speakers: Albino.
- Learn about mental instability before trying to make a trait about it. Also see: Schizophrenia, an existing trait. If you mean “he’s bonkers!” insanity, then OK, but that shouldn’t/can’t be generalized to one trait. Also note that making your character commit suicide automatically isn’t something that most people want.
- No. That’s… no. I don’t think you can get anybody on the github to greenlight this. I hope I don’t have to say why.[/quote]This guy shares my thoughts exactly. Just what I wanted to say.
Honestly, music addiction is something our-of-the-ordinary. You can’t be addicted to listening to music and suffer withdrawal if you don’t. Anybody says “I’m addicted to music” cannot be taken feasibly, he just means “I listen to music a lot, I love music”. Even though, someone who loves music so much (or in your case “addicted”) will not gain higher morale by doing so. Also, you can’t expect any character with this trait to constantly listen to music every day, it’s boring just think about it.
Again, with the “bookworm” trait, think about how much would it be boring to constantly read books or else suffer penalty (which doesn’t make sense by the way).
I would also like to tackle your “necrophile” trait. If you mean “someone who likes to have sexual contact with corpses” it is pretty far-fetched since sex isn’t part of the game. Or, if you mean “someone who likes the company of the dead” this may sound interesting but in practice it is useless; imagine if you need to have one corpse lying about to get the morale bonus of it.