I think that, to be accurate, a “Pacifist” trait would have to discourage any and all forms of attacking. Pacifism implies a dislike of violence itself, and the trait is more interesting when the penalty is applied broadly.
Also, traits that just give you a morale bonus/penalty in some circumstance or other are really dull and hard to notice in play.
Anti-cyborg - I don’t like how skewed the effects of this are; it’s a simple benefit early on, when you can’t install CBMs, but CBMs are really good so it’s really bad over the long term. You’re also sacrificing a huge amount of content, probably for some boring passive bonus like +4 dex or whatever. If bionics aren’t meant to be something everyone wants, then alternatives should probably be at least a little bit interesting, given how interesting bionics are.
Precise - A trait that just lets you do more damage (I think?) simply does not fit in with the others, whether it’s good or bad.
Clumsy - I don’t like traits that have a bunch of vaguely-correlated effects, some good, some bad. Randomly dropping items is a terrible no-good rotten idea.
Sharp Hearing - Letting you know exactly what made a sound, and where, is way too good. A trait that just makes it easier to hear things would be fine (these basically already exist, but as bionics and mutations only).
Unstable Genetics - It doesn’t really make sense for a character to start play with a trait that gives you random mutations and… no mutations. But starting with mutations is a bad idea, because it leads to startscumming. And it doesn’t make a lot of sense. And even if you don’t start with mutations, you could just take it easy for a day or so and restart if you don’t get what you want.
Xommers:
Sensitive Immune System: You already want to install CBMs in a safe place where neither pain nor injuries matter. This would probably be free points.
Bad Temper: It would probably make more sense as a morale penalty, not a direct penalty to focus? Also, morale (and focus, same thing) penalties are dull.
Depressive: I don’t like morale traits.
Will to Live: I don’t really like the idea. The bonus is too erratic; you either get nothing, or you get the only thing that matters. There’s already a decent adrenaline trait that gives you a last-gasp chance of survival without being quite so all-or-nothing.