Grieger, that intuition trait sounds awesome. I’d love to see that, but it would have to have a range larger than LOS. and running into a hulk three steps away is always fun with a capital F.
[glow=green,2,300]Snappy dresser[/glow]: -1/-2 No matter what it is, you seem to pull it off with pizazz. So the world has ended, you’re still the best-dressed pimp in the city. It’s easier to find clothing that fits you and being well dressed gives a small morale boost as long as none of your clothes are tattered.
Additionally you gain a bonus to something depending on how well dressed you are. (Depends on current clothing. E.g, wearing two or three pieces of kit—
e.g army, three of these
Rambo – (rucksack, pants, helmet, boots/Steel boot/tank top/Sunglasses) = Firearms, Rifles, cutting, traps and survival.
G(entle)Man – Suit, Top hat, polo/ dress shirt, Glasses = Speech, Barter, Unarmed, Per+ and Int+ Bonus.
Gangster – Hoodie, cargo pants, T-shirts, cargo shorts, sneakers, bandana, (Alternatively Suit, shirt, Fedora/Pimp hat and dress shoes)
– Melee, Piercing, SMG, Dodge.
Technician, jumpsuit/hardhat/leather gloves/safety goggles/dust or filter mask/wrench/screwdriver/hammer/ –
Bashing, Mechanics, Electronics, Traps.
If a piece of clothing drops to shredded or tattered, set bonus is lost and a morale penalty until you get rid of it.