So, sofas are usually 2 or 3 tiles, right? How do we want to represent them? Everything I’ve thought of basically wouldn’t work.
Furthermore, what can we really do with directions? I’m guessing not much based on the default tile set’s yellow pavement being circles, so I made a couple of alternatives to Samscale1’s yellow pavement which was directional.
Yellow pavement, it’s pavement painted yellow.

Yellow pavement, regular pavement with a reflector.

Lava!

Concrete wall, now more tile friendly.

Tutorial room map tile! Woo!

Half-built wall.

Also, an example to show us what works and doesn’t work.

My thoughts; the dirt seems a little too pale and yellow. I can make the concrete more gray, of course, but it shoes just how yellow the dirt is. The grass could use more flourish.
The cracking in the road and sidewalk is good but there are two things that make it tile somewhat harshly; the cracks are too dark and cause too much contrast, and they don’t tile. If you tone down the cracks and make them tile, I think it’ll look quite nice.
I think I need to do something to make the bench visible against the background. Hm.
Carpet seems too aggressive a colour.
Mobs are good although your sprite sheet uses beige tones as a background, and you also use the colours in the sprites themselves (mainly the eyes) and this makes me sad.
Total:1338.
That ain't that much, especially not when you've got... 4(?) artists already contributing.