Tileset project

So are we making these 15x to keep with what we’ve got or 16x since the default is 16x.

I’d say 16x is better since that’s the default as of now and it’s just a more convenient and conventional sprite size.

You can use whatever size you’d like, as long as the JSON’s tile information section has the height/width values changed to match.

Austupaio, we’ve got a lot of 15*15 tiles already. Better no make all of them new.

Sure, you have some 15*15 tiles, not a lot. Not comparatively, when you consider how many objects are in the game.

That’s why I’m suggesting convert what’s already 15* to 16* now and go from there.

Either way, I’ve got a pistol base and I’m making the various pistols in the game from there.

@Austupaio: While the default is 16x16, it is by no means unalterable. Just changing the height/width values to 15x15 in the JSON will make it read the tileset as 15x15 tiles. Very fast change. The only thing else to do would be changing the “fg” and “bg” tags, or add them if not present, to the index of the tile’s foreground and background tiles.

Sure, I get that, I just figured it would make more sense to stick with default.

Beyond that, 16 gives you just that much more wiggle room in detail for the sprites and it’s a multiple of 8. It’s also far more common of a size, probably because it’s a multiple of 8.

Ah, well, people seem stuck on 15* so I’ll just do 15*.

Frankly, 1616 is no better nor worse than 1515 or 1717. I for one prefer 1515 because it go a clear center pixel. But hey. The only reasons for switching to 1616 would be to make it easier to scavenge sprites from other, 1616 tilesets.

So what we really need in the OP is a list of what is and is not sprited.

Don’t suppose anyone has a transcription of the debug ‘wish for an item’ lying around?

Google doc is now a list, great. A partial list, at least.

Sprited some pistols, the MP5, working on rifles now but shit, it’s tricky at this scale.

Just a hint, by the way, if you’re doing something long, like a rifle, do it diagonally.

Don’t forget to do a “generic rifle tile” and the same for other weapons, so we can have them all in game.

I think what we need most ATM is stuff like walls, floor and background elements, as well as car parts.

Yeah, for now the MP5, Rifle and Pistol I’ve done can be the generic.

I’m looking at floor/wall tiles now from the google doc and about to start on those.

Who thinks the animal skin floor should be leopard print?

Awesome.

I’ve looked into the json and made a (very) rough counts of items numbers:

Items:
Ammo:105
Archery:40
Armor:221
Books:58
Comestible:273
Containers:13
Instruments:2
Melee:93
Mods:39
Ranged:114
Tools:214
Vehicle Parts:46
Bionics:120

Total:1338. Now, I don’t think we need a tile for every gun or bionic. Actually, a generic bionic tile is probably for the best. Still a load of stuff.

What exactly is the Backboard?
Also, which dirt tile are we going with? I was going to do the various pits but I need to know which dirt tile to modify.

Here’s some stuff.

Barbed wire, the first is a try at just three wires and the second is a try at circular concertina wire.

Generic rifle, it’s not much but it works.

MP5 and generic SMG.

Blue floor, whatever that is.

Armchair!

Bench!

Concrete wall, may need directionals and corner pieces or to just be flat.

Animal skin floor! No, honestly, I don’t know what to do with this. Placeholder if nothing else.

All of them are awesome. I prefer the stroight barbed wire to the concertina thing though. Not exactly sure about walls, I think you’ll need to make corners for 2-, 3- and 4-ways intersections and the game will rotate them. Probably best to do them from a strict, top-down perspective.

So, sofas are usually 2 or 3 tiles, right? How do we want to represent them? Everything I’ve thought of basically wouldn’t work.

Furthermore, what can we really do with directions? I’m guessing not much based on the default tile set’s yellow pavement being circles, so I made a couple of alternatives to Samscale1’s yellow pavement which was directional.

Yellow pavement, it’s pavement painted yellow.

Yellow pavement, regular pavement with a reflector.

Lava!

Concrete wall, now more tile friendly.

Tutorial room map tile! Woo!

Half-built wall.

Also, an example to show us what works and doesn’t work.

My thoughts; the dirt seems a little too pale and yellow. I can make the concrete more gray, of course, but it shoes just how yellow the dirt is. The grass could use more flourish.

The cracking in the road and sidewalk is good but there are two things that make it tile somewhat harshly; the cracks are too dark and cause too much contrast, and they don’t tile. If you tone down the cracks and make them tile, I think it’ll look quite nice.

I think I need to do something to make the bench visible against the background. Hm.

Carpet seems too aggressive a colour.

Mobs are good although your sprite sheet uses beige tones as a background, and you also use the colours in the sprites themselves (mainly the eyes) and this makes me sad.

Total:1338.
That ain't that much, especially not when you've got... 4(?) artists already contributing.

Sofas should probably use the same joining mechanism as walls.

That’s not up to us, though, that’s up to Galen. In the mean time, we should be working with what’s possible.

Well, this is the best I can do. Spriting a handgun in 15* is pretty damned difficult.

I can work on detailing and lighting, that’s not the issue; the issue is that’s about the best I can do in terms of definition and proportion.

I’ve already stated of the firt tiles being too bright. Maybe someone can give them a brownish feel without editing it, it should be easy. We already discussed how the pavement would look like, i think someona has already changed it. Yeallow pavement id sexy. Carpet should be a bit more normal color. I’d prefer to have it in a blue-greenish coulour wich would let you see pretty well.

Also, good work with your tiles, i really like that barbed wire fence. I need to do some tiles madly, before everything is made. Maybe ill give it a go to the generic person, i would not like to see that scientist in the game.

Also, what zombies are missing?

Zombie Scientist
Zombie Cop
Zombie Soldier
Brute Zombie
Master Zombie
Zombie I dont remember anymore.

Skeleton?

Oh, i forgot the skeleton. What an idiot.

Also, the Triffids have been made, the goo blob too, i think someone gave a go to the fungaloids, but in any case i have got my fungaloid.

If you can, tell here all the most basic creatures we should aready have, and i will start drawing.

Well we’re gonna need an icon to represent NPCs, preferably gender neutral.

Also, all the swamp and river monsters like giant skeeters and frogs.

Rats, too.