Ok, finally had some time to play some, so I decided to test this.
Started a character with no mods, 8 in all stats, no perks. Gave it unlimited carrying capacity, rocks, pebbles, throwing knives, throwing axes, and a sling. Saved, then backed up that save.
Test #1: Rocks
Approached a zombie and started throwing. At skill 0, they really couldn’t hit beyond 3~4 squares, but at that range? You hit relatively often, you throw fast, and your Skill XP goes up hilariously fast. It’s exceedingly easy to kite a zombie with rocks, even if it took 4~6.
A handful zombies more and I was looking at skill level 3, could nail them at 6~8, 3 or so for skeletons and children. Could throw 3~4 times before they moved a tile, you even get to hit runner zombies twice from time to time with throwing before they move, and it generally didn’t take much to kill foes unless they were tough or fat.
Pretty damn strong, can kite a group of half a dozen zombies to death easily, even including a couple specials, but not enough to tackle an actual horde and a brute or a smoker would just wreck you.
Test #2: Sling
Poor start. At lvl 0 it can’t hit the broad side of a barn, and unlike throwing, slings need aiming time. The XP still rose fast, but kitting even a single regular zombie is not guaranteed.
A little more skill and it’s… respectable. Pretty decent range, but damage is shit and firing time is poor.
In combination with regular throwing tho, and it’s hella deadly. Throwing can get your skill up fast and deal with close enemies, while the sling lets you pull distant enemies silently and even kill weaker ones at long ranges.
Test #3: throwing knives
Went like rocks, but much better damage. I wouldn’t tackle a horde with these on this straight 8 character, but hell, they’re too good.
Test #4: Axes
Like knives, but heavier and hit like a truck. Basically, a handful of these plus a sling? You’re golden. You’re waaaay better off than with just about any other weapon you could find early.
Conclusion:
Throwing is not ‘take a horde with zero skill and a pile of rocks’ good, but they’re definitely overpowered.
The biggest factor, I think, is that they have no aiming time while still retaining decent accuracy, so you can bombard foes as if a machinegun even from skill 0. This translates into very fast and very easy leveling of the skill with how easy it is to kite foes.
Suggestions:
- Give the skill xp code for it a second look
- Either make throwing slower, or give them some aiming time. It’s fine to throw fast at higher level, it’s not fine to turn zombies into pincushions before they can move at Skill 0.