So I’ve taken a liking to throwing based characters, namely because of how stupidly fast you gain skill in it.
Can I hear a detailed explanation of how throwing range, damage, etc, is calculated? It seems the throwing skill got changed significantly from the original Cataclysm.
How does damage and range scale with skill level?
Also what is “Throwing Bonus” for the Dexterity stat? Is that applied to “To hit” or applied to damage directly like the strength melee bonus?
All I’ve noticed is that lighter weapons get much better range. As such I’ve found spikes to be a nice starting weapon superior to a bag of rocks or spears.