Irrelevent, YOU said
so whetehr it is “gun” or “marksmanship” its a thing and it means that firing a rifle, has SOME effect on pistol shooting. to answer your question, don’t change topics just because your uncomfortable.
irrelevent turns like this make it feel suspiciously like arguing and passive flaming on your part instead of talking about throwing, whether it is OP, and if/what should be done that would make it more properly fill a niche.
→ moving back to topic
Arguably everything could/ should be fleshed out more, except in when purely in search of increased realism. To do that though, it would have to be broken down into a more gradual phasing. melee could probably due with an overhall, won’t argue there.
I do not think throwing becoming a martial art, or even attempting to use martial art mechanics is the right way to aproach the more masterful throwing skills, unless you make it FEEL like its not a martial art because it simply isn’t, and performing a precision throw shouln’t have the apearance to the player that they are doing some kind of martial art.
splitting the skill still feels wrong. Its advanced throwing. you can throw hard, you can throw accurately, and you can throw with such practiced precision that you can DECIDE whether you hit your target with one side or another of an off-balence weapon.
Throwing hard is mussle not skill, throwing accurately is skill, throwing so you hit with a specific area of the object is more skill.
look at it this way, if you split the skill, that means you can be MORE skilled at manipulating how the weapon hits the target then if you actually hit it. which is just wrong. You can’t be skill 2 throwing but be able to manipulate the weapons spin so it is in the perfect part of the spin when it passes the target instead of hitting it.
Thats like saying bow skill should be split into ability to predict the arrow wobble, and skill with the bow, or maybe I should say, like splitting bow into skill with the arrow, and the bow. Its nonsense, the two are learned together, with the ability to intuitively know where the arrow will shift due to shear proficiency, practice and skill. It is a sub-skill that forms LATER in the mastery, but not sepperately, mearly an extention of a deeper understanding of the tools/weapons of ones choosing.