“Gun” skill contributes nothing to firing a pistol?
Y/N/M?
Where did I say that the player should be prevented from equipping and using any of the throwing weapons?
You keep saying “bad design” at misinterpretations.
{
"type" : "martial_art",
"id" : "style_swordsmanship",
"name" : "Medieval Swordsmanship",
"description": "The art of the longsword and other weapons, preceding the later development of fencing. Designed for combat both unarmored and in armor, it includes grappling as well as defensive and offensive sword techniques, plus familiarity with other weapons like polearms.",
"arm_block" : 99,
"leg_block" : 99,
"onattack_buffs" : [
{
"id" : "swordsmanship_attack_buff",
"name" : "Perfect Defense",
"description" : "Bonus dodges after an attack.",
"buff_duration" : 3,
"melee_allowed" : true,
"bonus_dodges" : 2
}
],
"ondodge_buffs" : [
{
"id" : "swordsmanship_counter",
"name" : "Displacement",
"description" : "The enemy has presented an opening in their defense.",
"min_melee" : 2,
"melee_allowed" : true,
"max_stacks": 1,
"buff_duration" : 2
}
],
"techniques" : [
"tec_swordsmanship_counter",
"tec_swordsmanship_grab",
"tec_swordsmanship_break",
"tec_swordsmanship_zornhau",
"tec_swordsmanship_unterhau"
],
"weapons" : [
"sword_wood",
"sword_nail",
"sword_crude",
"zweihander",
"zweihander_inferior",
"zweifire_off",
"zweifire_on",
"arming_sword",
"arming_sword_inferior",
"longsword",
"longsword_inferior",
"dusksword",
"estoc",
"q_staff",
"i_staff",
"makeshift_halberd",
"glaive",
"pike",
"spear_steel",
"halberd"
]
}
What part of that style definition prevents equipping a sword?