Throwing martial arts

Medieval Stuff limits swordsmanship to swords, by weapon ID.

Never claimed such limitation.

https://en.wikipedia.org/wiki/Okichitaw

Uses club, tomahawk, lance, and dagger. Doesn’t need to be exclusive to apply.

Wrong comparisons. Nothing wrong with that.

So pulping zombies is useless. BRB, telling the necromancers.

They pierce better.

Separate throwing weapons from throwing. That’s two skills, not * amount. All throwing weapon arts would use the one throwing weapons skill.

Throwing a “throwing weapon” while not in a martial art that has that weapon in it would throw the item as a generic. It would still throw, and would increase “throwing” skill, not “throwing weapons” skill.

Throwing a “throwing weapon” while in a correct martial art would allow defined techniques to trigger. Those techniques would account for the object being thrown correctly. Example: Throwing an axe while in Okichitaw style could stack cut and pierce onto the damage. Without the style, the axe throw would either do the damages on the weapon definition or the damages from generic weight & volume math. I would choose weight & volume.

Equiping a multipurpose weapon, like tomahawk, while using the correct style, would also trigger its melee tecs. E.g., you’d get the weapon+style-specific blocks, counters, etc.

Martial arts have “throwing arts” in them, as techniques within the style.

I found day zero throwing to be just as scattershot as day zero shooting.