Caveat, I’m only overhauling bomb fragments right now, so I’m effectively not changing the mininuke, which doesn’t create fragments.
If I were overhauling the mininuke power, far as I can tell it should make a many-level deep crater roughly the size of the active map, which makes it kind of useless since it doesn’t have the capability to detonate if it’s not on the active map…
Actually now that I look again, we could base the mininuke on the W48 instead, which “only” has a yield of 72 tons of TNT, wich is actually usable at in-game scales…
We can re-add the “satchel charge” nuke later, once we have a system capable of handling kiloton explosions.