[SPOILERS] Your Base


#101

that’s a bug in the base game, I don’t think there’s anything I can do about it.
Anyway I compiled last night’s update, this time with the optimizations I did last time.


#102

I’ve been using the build linked by dissociativity. I couldn’t manage to make it play nicely with the launcher so I did a fresh install and am playing with all vanilla stuff and it works great so far. My one complaint is finding piles of straw is a huge pain. Could maybe a few alternatives be added?

In either case what’s the ETA on mainlining this? Because my goodness is has base building been a blast.


#103

Glad to hear everything is working so far. I’ll see about an alternative to straw, I know once you have wheat seeds you get piles but it might make sense to make straw a common foraging product. Maybe if it takes 8 straw to make a straw bed you could use 16 withered plants to do the same?

Mainlining isn’t something I have final control over. As soon as I sort out one last bug (vehicles aren’t removed completely from the game by the chop shop mission simply vanished, apparently) then I’ll mark it as done on github. From there I’m sure at least one of the professional programmers will need to take a final close look (its probably 4k lines of actual code?) to make sure there is nothing nasty going on. I wouldn’t expect it to be mainlined for at least a week but 2 weeks is more realistic since a laundry list of changes and bugs will probably come up. The more people we have bug testing, the better off we’ll be though!


#104

That makes sense.

I started a new base as a farmer so I can get that sweet straw production. This time right next to a swamp. The three tiles to the north are all swamp but the game warns me that there’s no swamps nearby, despite it being nearly half of the tiles adjacent to the camp. That’s my only “bug” so far.


#105

Ah, I thought I got all of those references… it’s called “swamp” by everyone and uses that id for start locations and such but the actual terrain is “forest_water”. I’ll update tomorrow.


#106

Had another thought on the straw issue. Straw beds are allowed to be made from pine boughs as well, which is easier than finding just straight straw in the wilderness. Only other issue so far is the known bug of the player having the custom NPC recipes.

EDIT: I occasionally get messages about not having a companion to retrieve when bringing them back from an upgrade or some such. Only happens at night though.


#107

Pine boughs sounded good so I went ahead and added them as an alternative to straw (although you need a few more). Custom NPC recipes should now be concealed. NPC start a camp option dropped below goodbye for anyone who was used to the old hotkeys.

I occasionally get messages about not having a companion to retrieve when bringing them back from an upgrade or some such. Only happens at night though.

Very interesting, I haven’t encountered this before… only happens at night? Let me know if you can duplicate it. I guess there could be a sight check somewhere that isn’t finding NPCs in range (NPCs aren’t actually “gone” when on mission they still have their old position they just aren’t loaded on the map). I have seen the time_duration get rounded up so for crafting times less than a min, it’ll say [DONE] but it really has 10 seconds left.


#108

I think it might indeed be a “sight” check then. Because sometimes when I’m standing outside of the tent it works fine. I think it happening at night was a coincidence of me being inside with the door closed as opposed to outside in the light talking to the NPC. I’ll double check when I get the chance to play again.


#109

Ah, I just tried it. You do need to see the companion to send them ON a mission since you are kinda holding a 3-way conversation if that is what you were experiencing. Having trouble bringing them back would be a bug though.


#110

I am having trouble getting my companion to go on woodcutting missions. Every time I try it says I must be able to see the target I select. I feel like I made it work yesterday but now I can’t seem to make it work now.


#111

Since there’s been a bunch of posts, new build compiled.
Consider this the last one before this gets into the mainline builds.

this is now in the main game, download removed because there’s no need for it!


#112

How do I install it? Or use it


#113

Thanks Diss. I’ll be sure to update mine and see how it goes. I probably won’t have the chance to play much over the next couple of days though unfortunately


#114

it’s a separate copy of the game with the changes in it, play it like you would a normal version lol.


#115

Grab the latest build and give it a try, in!


#116

Yeeeesssssss! I’m so excited to use my main character for this now.