This is waaay down the road. Do not mistake this for something that’s happening soon. If I am still around when @mlangsdorf gets those base camp modifications off the ground, I will start to think about it.
I’ve been coding the dialogue for survivors with the ‘scientist’ and ‘doctor’ classes, and it has had me thinking about a nifty side-quest option related to base camps. This wouldn’t be able to happen until base camps are much more fluid in design, and not until after they have central power supplies and a power grid.
It would be very cool, someday, to be able to steal expensive lab equipment from hospitals and labs, and bring it back to your base for your NPC scientists to use. I’m not just talking centrifuges. There’s no real reason, given time and motivation, that you couldn’t find and steal mass spectrometers, NMR machines, research lasers, and other ridiculous things. There are NPC survivors with PhDs in weird things. There are lab notes scattered about.
Don’t misunderstand the goal here - it will never be possible to undo the cataclysm, or to create some sort of superweapon against the blob, or anything like that. What I’d like to see:
- Mutagens (especially the complex ones) become slightly more difficult to craft without a lab.
- Biochemist NPCs are able to craft slightly less chaotic mutagens and serums for you. Smart purifier will never be anything other than extremely rare.
- Lab notes from Labs can be studied by scientist NPCs who will then tell you some of the world lore
- Portal guns can be studied by physicists, who may then have a small chance of creating something interesting (a stable portal to a random location, an artifact, who knows?)
- Triffid and mycus samples can be processed and studied by biologists for lore
There’s also been occasional talk of traveling to other worlds via portals, with the question of “why”. If you have a lab that can start to analyze resources from those worlds, even if it’s just to produce interesting lore, that might be a great answer to “why”. Imagine doing a dangerous mission to the nether to return with a piece of nether-stone for your geochemist to analyse in the mass spectrometer back at the base. I think this would create a great end-game sandbox.