So, I was experimenting with having an NPC camp over the weekend since I really haven’t heard much feedback about things in the vault (too hard/easy/not rewarding?)…
A labeled image…
There are a number of interesting elements that I’m testing but I could use a bit of brain storming on how to expand the general camp/town/outpost. I have a number of long term goals but the small stuff while the population increases adds flavor. The development of the camp is focused on a never ending supply of missions focused around the construction foreman in the garage. The main limiting factor for his work is large quantities of resources. You just have to pull your truck into the garage and he’ll pull quest items right out of your trunks. In DF fashion, migrants are assigned jobs as they arrive that will subsidize the cost of major projects or make other improvements while you focus on priorities. The timing of growth is attached to missions which will shorty occupy the quest giver to prevent quickly spamming them to blitz through growth stages.
There are lots of things going on with the NPCs in the background that I’ll leave out for now but what do you think would be the next priority for construction if you were in a serious/low science fiction/rebuilding situation?
Rough Mission Line for Construction Foreman
- 2x4’s to enclose barn
- Blankets for beds
- Nails for continued construction
- Salt to trade for agricultural supplies
- Fertilizer for the crops
- Stones for the well and fireplaces
- Pipes for the pump and sawmill machinery
- Motors for the sawmill
->Not included is the next growth stage including outhouses, tool shed, and finished sawmill
Refugee Center too full -> Send team out to establish agricultural outpost to support the refugee center w/ Old Guard assistance -> Migrants diverted to outpost as it is developed to handle them