[quote=“Iosyn, post:10, topic:664”][spoiler]hehe. don’t worry protester, you’ll pick it up real fast. =It really depends if you play with static spawn on or off really-- I wouldn’t freakin dare make a safehouse even in the city outskirts with static spawn off-- the zombies will just keep respawning and probably eat you in your sleep.
As for out-of-town safehouses, barns are pretty much one of the best you can get. water supply (toilet) some food outside-- plenty of barbed wire to chop up and build layers upon layers of fencing. If you get really lucky sometimes there’s a vehicle at a farm too-- and some tools in the barn, but I’ve not had much luck with either.
As for other safehouses:
Cabins, LMOE shelters, Sewage treatment facilities, Mines.
Mines are a pretty good one most people seem to ignore-- They look just like a sewage treatment but with a light grey M. They have a few nice topside buildings that can be a good shelter and the mine itself will contain some decent, mostly construction-based gear (hardhats, filter masks maybe a jackhammer if ya lucky) Just don’t explore too deep in the mine or fall off the ledge. Of course, you’d need a water source.
Those are pretty much primary shelters. Other good options are Science Labs and Military Bunkers (not military outposts.)
However, for those you’ll need sci and mil ID cards respectively, or a shitton of explosives and EMP grenades.
Also, there’s a much higher chance that you’ll run into something nasty in labs or bunkers, not to mention you’ll need lots of IDs to fully unlock all areas of it. But they tend to have nice gear that you don’t have to try too hard to get. I’d recommend trapping the entrance and making a bedroom near the entrance too.
As for the only things NOT to go for…
Mansions and Military outposts. The only reason to go for a military outpost is to snipe some turrets for parts, (oh, those delicious springs-- and ammo too
)the stuff inside generally isn’t worth the effort compared with robbing a nearby gunstore and it won’t have a basement. Might be able to grab some military IDs though.
Mansions… are just horrible. The sheer amount of windows terrifies me-- not to mention my memories of the original resident evil. However… They will have a toilet and maybe a few swimming pools, so water source = yes. Better yet, they might have a library (if they have one, it’s a BIG library. That instantly puts it up much higher on the list, turning it for me into a place with colonizing.)
However, the mansion is so large you’re better off defending one section of it and boarding off everything else, as nasties can spawn inside the mansion due to the sheer size of it. I think someone got woken up by a bear once.
If it doesn’t have a library or a pool (bugger me if I’m going to a far off toilet to grab a drink every day) and just endless dining rooms and pool tables =>Chick<= =>Chick<= 44woosh44 Endless supply of Ts.[/spoiler][/quote]
A single piece of C4 can blast open any lab or military bunker keycard door. You also left off farms.