There is a wiki page in development for this, located Here.
A Sub-Reddit, at least on a trial basis: Here
YOUTUBE PLAYTHROUGH of the mod - by me of course.
The Frequently updated Github version is Here, come play the newest version for the newest releases!
The latest Dropbox patch is here: Here. This is the simplest method of download, though the Github version will usually be updated much more frequently.
LATEST DOWNLOAD LINK
While the Version of the Mod included with the coregame download is playable it is not currently being updated by me. Anyone who is willing should be able to do anything they want to it, but I ask that if you make it your own you rename it.
[b]Any and all sub-mods offered by me regarding this mod can be found: here and in the folder:
The mods I offer, to date:
- Noctifer’s Cata++ monster compatibility patch
- A copy of my own world settings
- No spiders/giant bugs mod
- No doom faction mod
- No fungus mod
- No new Structure IDs mod, for attempting to fix language errors
- No triffids mod
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What is this?
This is a mod that attempts to make the game more harder, to keep it simple.
This mod aims to make combat more intensive, spawns more numerous and less ‘special’, create challenging new monsters and completely new factions, add in new locations, create more crafting recipes, sprinkle in new items, and bring the spark of the game back to those who feel its not as challenging or involved as it used to be.
This mod is meant to be harder, and it is suggested you play after you have experience, but is by no means required. This mod does not assume you know how to abuse the game or even that you want to.
How do I Install it?
- You first have to go to:
and delete the folder already there. Then you simply copy a version from here and paste it into the mod folder. If you do not delete it first you may get some errors, as not all the files will be overwritten.
Why should I play this over the one already in the download/git/basegame?
- Because I have asked you?
Truth be told, this version has more content, receives updates, and has less limitations placed upon it. The version in the github/core is a version I have stopped updating in early October 2016. I may eventually go back to it, and if you do play it please report any bugs or suggestions you have to as well, but this version is superior. Or at least, to use the git version is like playing whalesdev Cataclysm when DDA is where it is at right now.