It’s just as easy to come up with counter-examples that do make sense, like two holsters, or two messenger bags. It’s actually a really complicated thing to determine.
[quote=“illi-kun, post:45, topic:5822”]Updated:
Special containers (like holsters and scabbards) should be more efficient for carrying special items (handguns, swords) than carrying these items in universal containers like pouches. So, having pouches with 12 units of storage enforce you ignore all of these special containers (currently it’s better to put your handgun and something else in the pouch instead of holding just a handgun in the holster).[/quote]
Sounds reasonable.
This sounds a bit over-complicated, what’s the benefit?
[quote=“illi-kun, post:45, topic:5822”]Pouches & bags:
+assign tactical dump pouch to “TORSO”
+assign fanny pack to “TORSO”
+add tag “BELTED” to tactical dump pouch
tactical dump pouch: 12->8
pouch: 12->6 (and set encumbrance to 0 instead of 1 for consistency with other pouches)
leather pouch: 12->6
dive bag: 40 ->38 (balance: water friendly but smaller than backpack)
runner pack: 30->14
briefcase: 30->24[/quote]
[/quote]
I don’t have a problem with any of these in principle, but I don’t have a strong sense of how they’ll play, so we’ll have to just see how it goes.
[quote=“illi-kun, post:45, topic:5822”]and the most dramatical nerf for “pair of drop leg pouches”:
It becomes to “drop leg pouch” (one item, so you can put on only a pair, not two pairs), plus 18->4 (4 bottles of the water is enough for a leg pouch, isn’t it?).[/quote]
A few alternate ideas:
Mark certain items as taking up multiple layering slots, so the pair of pouches would just add two to layering instead of one.
Get rid of the encumbrancs vs layering thing entirely, just make the encumbrance score count as the number of layering slots the item takes up, so instead of counting up layering and encumbrance seperately, you just add up the points in each layer then run it through a formula to determine encumbrance. This would move the minimum encumbrance score to 1, but the outcome would be similar in that as long as you stay below a certain threshold you’d have no effective encumbrance.
I’m not hugely in favor of the second idea, on the plus side it might actually simplify some things, on the down side it implies rebalancing every single item, which I was hoping to avoid. It’s possible that simply haveing an implicit +1 per item would have a reasonable outcome though.