Needful things part 2



I’ve concluded that you’re pretty much meant to always precisely aim.


Yes, ALWAYS either wait or use precise aim. Even at super high markmenship it’s still a terrible idea to do otherwise


Although, it would make sense that there should be a 100% chance to hit the target, graze or not, at point blank range.


No kidding, you miss when a human sized creature is two feet in front of you at point blank. Seriously, are you turned opposite way or something?
Stupid, it is. - Yoda


I wasn’t going to say anything, EDIT: But this conversation has come up multiple times. People, including trained professionals, miss enemies that are only a few feet away. It’s called panic fire and it happens all the time. Most of the time when you hear about a police shooting, they’ve frequently fired 5-15 shots and hit two or three, even when in the same room with a perpetrator.

I agree that the aiming system needs work because distant shots, even with appropriate rifles, have a very low to-hit. That said, I use a pistol and a shotgun all the time at around 8 tiles (shotgun) to maybe 12 tiles (pistol) and with a low skill level. I find them to be just fine. I spend two or three ‘waits’ before firing and it almost always works out for me.


I seem to have a fair bit of luck with throwing weapons however, just to point out. Maybe it is just luck or something, but I seem to hit more. Excluding when I have a broken arm(s), obviously. In my experience guns specifically have always just not worked very well, so I just don’t use them. Plus, the fact that I can be silent is always nice.


Protip: Manhacks aren’t a good enemy to gauge your shooting on. For some reason, people do this.

God of Slaughter Noble Culver has 24 Perception and Marksmanship 17, and he still misses Manhacks at 6 tile ranges.

Size and Range are important; remember manhacks are about the size of a human heart/fist.

…Now I kinda want to play a Perception-based Bird Character and see how high I can get my Perception. If I start with 12, I could theoretically get as high as 30 if I pushed it.


I did some zombie science in the other gun thread with scoped rifles against a standard zombie. The results were not great.


Some sort of indication that an item is modified in the clothes layering ui.


Tank mod really needs a tank recovery vehicle. It could be based on the Main Battle Tank’s chassis as is tradition, the turret replaced with a telescopic cantilever or something.


I really think we could use vehicle installed charcoal kilns/smokers. It would also be good if we could upgrade the existing FOODCO/kitchen/forge to include stuff like waffle irons, metal tongs, swage and die sets and whatnot.


Since speedloaders and clips are a thing now, it’s time to add them to the old M1903 and Mosin-Nagant rifles. The BB gun could get a BB bottle with dispenser nozzle.


This one’s easy, and someone’s probably done it already: split the unused mags_military itemgroup between mags_milspec and mags_surplus. The STANAGs go to milspec, the rest goes to surplus.


Wait clips are an actual thing now!?! Or do you just mean magazines?


For real clips, I added clips and speedloaders a week or two ago.


Yes I was wondering if I was going to have to fenangle something with a combined internal and removable magazine. With that said another question is it still not possible to load single rounds into guns that you do not have a magazine for?


That would be lovely, if only it were so. :sob:


While I very much appreciate the addition of the speed loader I was surprised that the mosin nagants or the sks didn’t get stripper clips (Those are the only rifles in the vanilla game that I know off the top of my head take those). Welp time to mess with the Jsons.


Didn’t M1903 and the Mosin get stripper clips in the latest exp build?


If they did they are not called stripper clips. Or they are in one of the mods all I know is with only the vanilla game the only thing I found was a speed loader for the s&w 619.