I had to think about that, because apparently people get somewhat choosy about their character appearance in the game. Personally I never gave much head about my avatar in CDDA, namely because it being either too busy or too dead.
So what can we tile makers do? Provide different .png files for each hero type? I mean, besides that I already have four versions planned (full, lite and 16-bit color variant of each). If we had something like Minecraft online texture packer for our tilesets, though…
PS: That overlay thingy makes me a bit anxious, esp. when I look at the amount of wearable items in the game.[/quote]
Re overlays, I don’t blame you. I’ve price-checked each and every damn item in armor.json as of a few months ago, and even then it was a several-day project. Arting each of 'em is beyond my capability. (I might be able to fill in on a few. Might.) They don’t all have to be done at once. (Figure FANCY/SUPER_FANCY gear, endgame stuff like power armor or survivor, etc as a priority. After “what the artist feels like, because you the artists need to not burn yourselves out, either”.)
As for representing different ethnicities, we don’t have any options in the UI for defining that. Pretty much because in-game it’s pretty irrelevant. But in art terms, if we’re drawing someone’s char as a person rather than an @, can’t hurt. Right now my suggestion would be to make the PC ethnically more ambiguous. I had a good color-ref on that but can’t find it ATM. >_< my apologies.