[quote=“Robik, post:39, topic:7270”]I checked it out!
Guy is fine, but the woman… is also fine, but I have irresistible urge to feed blobs with her right from start of the game.[/quote]
Yeah, had to make them the same shape. But you can definitely tell who is who.
I wonder if there are women who are playing with this tileset. Would be great to get feedback from them, what they think about the same shape. If it is issue for them, I can make PR to allow for different shapes for genders.
Hello, Robik. I see you echoed a sexist comment (despite knowing that it was questionable) and are now hiding from me.
Come on out and make that PR. I’m in favor of having varied body types: not all men are big tanned beefcake-y types and not all women are slender, blonde, and pale. Frankly I’m still waiting for tilesets to let the PC be Black, Latin@, Native, etc in the apocalypse.
I had to think about that, because apparently people get somewhat choosy about their character appearance in the game. Personally I never gave much head about my avatar in CDDA, namely because it being either too busy or too dead.
So what can we tile makers do? Provide different .png files for each hero type? I mean, besides that I already have four versions planned (full, lite and 16-bit color variant of each). If we had something like Minecraft online texture packer for our tilesets, though…
PS: That overlay thingy makes me a bit anxious, esp. when I look at the amount of wearable items in the game.
I had to think about that, because apparently people get somewhat choosy about their character appearance in the game. Personally I never gave much head about my avatar in CDDA, namely because it being either too busy or too dead.
So what can we tile makers do? Provide different .png files for each hero type? I mean, besides that I already have four versions planned (full, lite and 16-bit color variant of each). If we had something like Minecraft online texture packer for our tilesets, though…
PS: That overlay thingy makes me a bit anxious, esp. when I look at the amount of wearable items in the game.[/quote]
Re overlays, I don’t blame you. I’ve price-checked each and every damn item in armor.json as of a few months ago, and even then it was a several-day project. Arting each of 'em is beyond my capability. (I might be able to fill in on a few. Might.) They don’t all have to be done at once. (Figure FANCY/SUPER_FANCY gear, endgame stuff like power armor or survivor, etc as a priority. After “what the artist feels like, because you the artists need to not burn yourselves out, either”.)
As for representing different ethnicities, we don’t have any options in the UI for defining that. Pretty much because in-game it’s pretty irrelevant. But in art terms, if we’re drawing someone’s char as a person rather than an @, can’t hurt. Right now my suggestion would be to make the PC ethnically more ambiguous. I had a good color-ref on that but can’t find it ATM. >_< my apologies.
Yea… because I see that comment more of a half joke and half truth - instances where men were pretending to be women are not that uncommon and women were much rarer on the internet and in online games than today. In past it was worse, it gradually gets better.
Will do!
Completely agree with you here. Every male character in WOW looks like lumberjack on steroids, that’s one of the reasons why I played female characters, except my male druid who was in kitty form most of the time anyway. Having varied shapes is difficult beast in 2d and overlays though, so I think having one for each gender is max anyone would be willing to make, if even that.
The other reason was that I find it visually pleasing, if I can choose between lumberjack and slender woman, I will rather spend my hours looking at woman. Does it make me sexist pig? If yes, so be it!
Yea… because I see that comment more of a half joke and half truth - instances where men were pretending to be women are not that uncommon and women were much rarer on the internet and in online games than today. In past it was worse, it gradually gets better.
Will do!
Completely agree with you here. Every male character in WOW looks like lumberjack on steroids, that’s one of the reasons why I played female characters, except my male druid who was in kitty form most of the time anyway. Having varied shapes is difficult beast in 2d and overlays though, so I think having one for each gender is max anyone would be willing to make, if even that.
The other reason was that I find it visually pleasing, if I can choose between lumberjack and slender woman, I will rather spend my hours looking at woman. Does it make me sexist pig? If yes, so be it![/quote]
Was a lovely paper on body-modeling in WoW back in 2007. Seems to have dropped off the net, unfortunately. Takeaway was pretty much your issue: a disappointing amount of the races had extreme sexual dimorphism, even where you might not expect it. (Orcs, Tauren, Dranei, Trolls, etc.)
Hey, excellent work putting this set together MShOCK…much obliged, much obliged.
I’ve been playing the lateset experimental builds and noticed that enviromental effects
like smoke, acid (from spitters), cobwebs etc. aren’t visible in the tileset.
Is this because they havent been implemented or is something bugging with my
build?>
[quote=“stellarwolf, post:52, topic:7270”]Hey, excellent work putting this set together MShOCK…much obliged, much obliged.
I’ve been playing the lateset experimental builds and noticed that enviromental effects
like smoke, acid (from spitters), cobwebs etc. aren’t visible in the tileset.
Is this because they havent been implemented or is something bugging with my
build?>[/quote]
Hi, stellarwolf, try to grab most recent version and check it, I looked at them and everything worked fine. Thanks
Grabbed the latest experimental as of last night and I love, I mean want to buy flowers and dinner for, this tileset. Started using the ambush scenario and was just blown away at how awesome you have made the winter look.
This is great work and I just want to say I hope you continue with it. It has really made the game pop for me personally.
[quote=“stk2008, post:54, topic:7270”]Hi again Mshock
Any way to enable vehicle facing direction as in tilemode it does not show even when enabled.
not sure if its possible to add that to the tile set to actually display it would be nice :)[/quote]
Hi, STK, I don’t think vehicle facing direction can be implemented in tileset as well as scent map.
Someone should code it for use in tilesets first, but I don’t think anyone is up for it.
[quote=“Jarlaxle, post:55, topic:7270”]Grabbed the latest experimental as of last night and I love, I mean want to buy flowers and dinner for, this tileset. Started using the ambush scenario and was just blown away at how awesome you have made the winter look.
This is great work and I just want to say I hope you continue with it. It has really made the game pop for me personally.[/quote]
Hi, I am happy you like my updates.
But since I recently passed some exams, I feel kinda … uninvested, since this was my only excuse for not studying.
Maybe I have to spend some time in bed.
I will try to make one more update soon and then start working on overlays update.
[quote=“Mshock, post:57, topic:7270”][quote=“Jarlaxle, post:55, topic:7270”]Grabbed the latest experimental as of last night and I love, I mean want to buy flowers and dinner for, this tileset. Started using the ambush scenario and was just blown away at how awesome you have made the winter look.
This is great work and I just want to say I hope you continue with it. It has really made the game pop for me personally.[/quote]
Hi, I am happy you like my updates.
But since I recently passed some exams, I feel kinda … uninvested, since this was my only excuse for not studying.
Maybe I have to spend some time in bed.
I will try to make one more update soon and then start working on overlays update.[/quote]
Congrats on the exams, though yeah, not-studying is Suboptimal.
I’ve some post-partum from the mycus PR, FWIW. Not sure what the next op is gonna be.
Hi Mshock I just see you have updated your tileset thanks cant wait to test it
One thing whice I now think was the reason.
I just got latest build and see a lot of door are some really funky icon nothing like the normal doors I have now after seeing your latest PR come to a conclusion that its because the have not got the peep hole so its reverting back to generic icons would this be correct?.
I want to thank you for the work done with your tileset. I wanted to ask if there is an option to disable a popup damage messeges on a screen. It does not look very pretty in the Russian version of the game.