I was referring to what I’ve highlighted here.
[quote=“KA101, post:113, topic:7270”][quote=“egomassive, post:112, topic:7270”]I like the standard characters. I would like to see a few more choices for race, but that would require programmers to be on board with the idea. Clothing changes would be neat, but the idea of spriting them is overwhelming.
@KA101: I want the tileset to have cohesion. That’s why I’m so interested in what the art direction for this set is. I’ve been considering Waldo’s work to be the key examples of what this set should look like. Maybe I’m wrong, but I thought “Share Alike” meant that derivative works must be shared under the same license which implies that derivative works are acceptable. If you think our work needs to be distinct enough from his that they wont get mixed up then how can we handle a situation like this…
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I’d be pleased with more ethnicity/race options. Option would be nontrivial for me to code but I’d fast-track it for merge.
Derivative works are acceptable, yes. Problem is that attribution needs preserved, and Waldo asked that we work his stuff out as he claimed he didn’t realize derivative work was acceptable. He doesn’t want his stuff used in other sets or as a template, IIRC. To be clear: he doesn’t have the right to insist on that, which is why his stuff is still present.
To that end, sure, you can emulate his work where it’s needed for consistency, but I’d not get hung up on maintaining it as a standard. [glow=red,2,300]He’s gone, and ultimately I’d like to be able to drop him from the credit line: if he’s not participating, doesn’t want to be involved, and wants his work removed, I see no reason to make an effort to keep him.[/glow]
In order to do that, we’d need to replace all his work though, and make sure nobody thinks we’re using it. Hence, the style check.[/quote]
I went overboard saying devs in plural. KA101 is the only one I know of who has shown such a sentiment. I think it’s a good point. Certainly it was released under the CC license, so we aren’t obligated to remove any of Waldo’s work. I like to champion the issue, but it’s your tileset branch Random_dragon.