[quote=“pingpong, post:12, topic:1027”]There’s a bigger question here: SHOULD there be enough tools and things where a person can survive without going into cities? I’d definitely agree on having more plentiful firestarters if someone wanted to survive as long as possible, but should they be craftable from ‘normal’ things? I almost think maybe we need stronger and weird enemies, and you have to use those for crafting, that way there’s more of an omnipresent danger, even if that danger is forgetting to repair your clothes after bashing ten enemies to death. Like a stone golem or some such thing could provide the flint for flint and steel (metal golem anyone?), and although a bow-drill is a realistic idea, it’d just be way too easy. Maybe we could smash up blobs and get some flammable jelly, which could then be used to reload a zippo lighter. For balance sake the jelly could have weight, but needs to be cooked into jelly fuel or something which doesn’t have weight.
If there was flint underground which could then dissembled with a hammer to provide flint chips, it’d give both a fletching ingredient AND an ingredient for flint and steel or lighters. Lighter takes scrap, a welder, jelly fuel, and flint, but the flint and steel just takes steel and flint but lasts less or takes a lot more time and may even require kindling. One uses mechanics the other survival.
Also when can we get animal fats?? It’d be great to make candles and torches from em, and use those to light things[/quote]
The real problem with survival is that game is too plentiful, too easy to catch, and too nutritious.
In real life you cannot survive off of rabbits and squirrels. You will die of starvation, partly because rabbits and squirrels have no fat and your body can’t metabolize that much lean protein. You have to have some fat sources, especially if you’re living a high-calorie outdoor lifestyle. At the very least gathering fruits requires walking.
On the other hand things like nuts might not be that hard to find given the right area and season. But this is all way beyond the question of “how hard should it be to make fire” and “what enemies should roam the wilderness.”
Personally I think we should have certain monsters that only come out at night, and otherwise sleep in the trees. Like giant demon owls or something.