"There is hope" mod+tileset

Hey, as im extremely newbie to github, i wanted to share the progress of the mod to all of you.

This was only a little item tweak, adding some armors, but ideas came and things blown up with people feedback, so ill try to make something better, and with a lot more of content, backed with a graphical improve of the game with a tileset.

The original reddit post is:

You can click there to see the imgur where im posting images, being a default user here dont let post my own :frowning:

Im open to new ideas!

General and visual content

  • Fusion energy - Water based, intended for late game and maybe underground base building (i know, this is a survival game, but why not expand it after that?)
  • More visual mutations , specially with thresholds (image is sort of a wip)
  • 3 (or more) new mutation lines
  • Childs, with gender/skin/hair variants
  • Gender variant version of monsters (actually done with zombies, with good results)
  • Visual revamp of MXOTTO+ tileset, less cartoonish (LONG LONG wip)


- 3 differents laboratory-vaults

Bio-Vault (the place where scientist had gone for making a cure for blob, actually is a flourishing hidden community… or not)
Xeno-vault , where military prepares for a dimensional takeover
Tech-vault , the B plan if everything go even more wrong

- Military experimental facility

Tons of zombots, tons of bots, and great loot!

- Junktowns and some survival bases

Surrounded by scrapped vehicles, mini bastions for people who want to keep safe from zombies. Merchants, raiders, etc, and little handmade towns or reconquered towns where people try to thrive

- E.D.E.N

A newly build hidden city supposed to be the perfect place for survival of the specie. Commanded by a IA, its totally safe and full of resources. But how, why?

- Lairs

Within every new structure, im planning some balancing difficutly so you can enter in a risky early game, careful mid game or more challenging late game for underground levels. For example, imagine the actual necropolis, the makeup city can be early-game rushed… and the rest later.
Also maybe some underground caves with… special content


- Coral

The next step on inhuman infection, handmade by humans. The best and worst of fungus, triffids and goo in just the same vessel, and a powerful weapon to wipe out all xeno life in the world.

- Zombot

Zombies are a problem? Put an arnes on one, chop his arms down, install weapons. Profit, until they start shooting back. Military logic.

- Some rebeld robots bois

Nothing worst than a rogue IA saying : “EXTERMINATE

"- Otherworldy creatures

For now, only planned


- Advanced Power armor

4 different types of power armor, prepared for different omens and challenges. Late game content.
(4th will be biological)

- "Modular" Power armor

Primaly found in military experimental facilities, you can re-configure it for your pleasure and needs, from a rolling killing machine with 4 lasers to a drilling suit for making the perfect underground base.

- New weapons

Plasma, laser, gauss, cryo-launcher, chem-launcher, etc

- Extremutagen serums

Instant threshold consummable. Risky.

- Build´a´companion

Planned android companion, buildable. But will be tricky to program

- Vehicle parts

Planned but not concepted


When will you finish this?

  • When ive time.

Is this hard to code?

  • Not… really, its more a time issue than learning issue, all the mechanics, monster abilities, item effects, etc can be used from base/mod items, with just few changes. Hardest part will be vehicle/terrain inclussion.

Are you planning to include more things?
Yeah, and im totally open to new ideas! Thats why i posted this here


I hope you like this, and please, comment everything you think is Ok or not, and give me more ideas!

(Sorry if i wrote something wrong, english can be tricky sometimes)

MOD ON HIATUS - Will retake it soon™


Dunno if you’re aware, but most of the power armor stuff is hardcode, so you’re somewhat limited in what you can JSON up.

That said, I have a bit of a power armor mod of my own in the works, so I’ll let you know how it works out.

Yeah checked that and internally cried, was planning on creating this kind of PA as regular items.

Will be glad if you share what you can :slight_smile:

Maybe add more real life stuff… Thats litterly everywhere but not in game, maybe penicils, sharpeners, and multystory buildings, the raincollection things on roof who transport rainwater to thr ground, witch i feel is VERY important… Seriusly, its like the worlds hugest funnel and your bottle fills up in 10 sec

There are already mods that add a few multistory buildings, but Z levels don’t work all that well so they’re not very good. Random clutter is usually boring in a game, especially when tile based.
Having rainwater collection on roofs would be horribly complicated, and couldn’t be done in JSON.

Awww… Then maybe more food

That’s really not the intention of this mod. Have you considered making your own mod? You could add whatever you want.

Yes… I tried but am on mobile, and i have no mods that have something that functions like a writingz becose i make my mod py copying, renaming/changing becose i can’t code, and i Don’t have anything to copy for pencils… So… The mod i made just… Doesn’t work

I absolutely love your pixel art! If you make a whole tile set in that style and quality I will probably never use any other tile set ever again. (Don’t get me wrong, the existing tile sets are great; I’m just a huge fan of this pixel art style.)

Also sounds like you’ve got a lot of really cool ideas for game content and stuff. With so many different ideas, it might be a good idea to put some things into separate mods where possible. That way people can (for example) use your power armor without adding other things.

Either way, I’ll be looking forward to seeing your progress on this!

This looks awesome! Would love to see a whole tileset in this style.

Sooo posting news and ideas


Biggest problem about living in a subterranean base is that you need to go out for fresh food, and its pretty difficult to get some veggies without time and terrain.
If conditions go worse, you wont even get any veggie from your plantation, so i though 2 posibilities
1- greenhouse
2- hydroponics
Maybe i create some kind of greenhouse that protects your delicious tomatoes from acid raind (or something worse) but for now… atomic self-sustained hydroponics that renew every season.
Pros: Renewable food source, light source (low)
Cons: Very expensive (mid-late game), pieces difficult to find
_ First is 2 tiles tall hidro, discarded because it blocks viibility, but will try to recycle it. Rest is 48x32 tiles_
_ 2nd is empty but functional_
_ 3rd is growing _
_ 4th is veggie/fruit related (lot of different random loot)_
_ 5th is for weath and corn_
_ 6th … obviously broken, maybe repairable_
_ 7th 8th 9th is intended for little trees and bushes (bonsai-style harvesting)_

Some exo-skeleton related

Chimera-oriented with tile replace AND planned visual evolution (you start with little changes and going worse)

This can be tricky cause i dont have experience, but thanks to acidia i found a way to “decrease” time and effort for this.
Creating schemes, and testing ingame, still only a light wip


Giving more style to some bots, more in the scifi fashion (mod oriented), less sexualized in some cases, and some cool aditions for a new type of enemy that will haunt your cataclysmic dreams

Added human infected

And yes, ill try to give more “height” to wall tiles, so they are 2 or 1,5 normal tile heigh, just making more visual appealing to the game without interfering with gameplay

Looking awesome so far! I haven’t quite gotten to my PA experimentation, but I hope to soon.

Thanks! I dont post the “testing” stuff (wich consist basically in flat colour things) or the json coding (boring, and its nearly the same as you can find in other objects, hydro are basic a rip-off of trees with some tweaks xD)

For example, list of on-going terrain

============================= Terrain
Scrap metal wall
Scrap metal door
Scrap metal garage
Scrap metal floor

Scrap metal rail (falling protection)

Scrap cube (wall)

Decoration 1
Decoration 2
Decoration 3
Decoration 4

============================= Furniture
Scrap metal compactor

============================= Terrain
Stone rural wall
Rural door
============================= Furniture
Rural chair
Rural furniture (various)

============================= Terrain
Lab wall 1 (White)
White floor
White floor incandescent
Cristal floor
Security vault white

Lab wall 2 (White orange)
Coloured floor
Danger floor
Security vault orange

Lab wall 3 (Black, blue)
Cable 1
Cable 2
Floor black
Floor black incandescent
Security vault black

Fusion core
Fusion reactor
Fusion wall
Fusion compactor
Security wall
Security vault door
Security vault garage
============================= Furniture
Lab equipment
Lab equipment 2
Lab equipment 3
Lab equipment 4
Lab equipment 5

Atomic fridge
Atomic kitchen
Stasis pod
Cryo pod
Bio pod

Fusion compactor full (for creating (harvesting) fusion cores)
Fusion compactor closed (while creating the core)
Fusion compactor empty (core harvested, empty core must be placed and compactor closed for creating the fusion core)
Fusion compactor broken (prop, radiactive)

============================= Terrain
Hidroponics empty
Hidroponics harvested
Hidroponics plant 1 (veggie)
Hidroponics plants 2 (fruits)
Hidroponics plants 3 (other)
Hidroponics plants 4 (weath)
Hidroponics plants 5 (Fungus)
Hidroponics plants 6 (???)
Hidroponics putrid
Hidroponics broken

Hidroponics console
Hidroponics console broken

Dude, did you know you can add various tiles to same id in the game?
You can have multiple variants of same creature, item, or whatever, what will be given to that automatically when game loads.
“id”: “mon_zombie”,
“fg”: [
{ “weight”:2, “sprite”:2666},
{ “weight”:2, “sprite”:2667},
{ “weight”:2, “sprite”:2668},
{ “weight”:3, “sprite”:11652},
{ “weight”:2, “sprite”:11653},
{ “weight”:3, “sprite”:11654},
{ “weight”:2, “sprite”:11655},
{ “weight”:3, “sprite”:11656},
{ “weight”:3, “sprite”:11657},
{ “weight”:3, “sprite”:11658},
{ “weight”:3, “sprite”:11659},
{ “weight”:2, “sprite”:11660},
{ “weight”:1, “sprite”:11661},
{ “weight”:3, “sprite”:11662},
{ “weight”:3, “sprite”:11663},
{ “weight”:3, “sprite”:11664},
{ “weight”:3, “sprite”:11665},
{ “weight”:1, “sprite”:11666},
{ “weight”:1, “sprite”:11667}
“bg”: 967,
“rotates”: false

higher the “weight” parameter, higher chance of this tile being used

sadly, this funcion do not work if tile is “connecting” with it self (uses tiles for corners, edges and stuff)

1 Like

I know :wink:

Its part of the new tileset, im adding female counterparts to some zombies so there is more variety
(For example, here the “elegant dress” female zombie has less “weight” than the ponytail female zombie")


Mod is dead? :cry:

1 Like

At least we have a great quote SDG…

Life is hard, time is short :frowning:

Im finishing my career so this is frozen for now xD