Hey, as im extremely newbie to github, i wanted to share the progress of the mod to all of you.
This was only a little item tweak, adding some armors, but ideas came and things blown up with people feedback, so ill try to make something better, and with a lot more of content, backed with a graphical improve of the game with a tileset.
The original reddit post is:
You can click there to see the imgur where im posting images, being a default user here dont let post my own
Im open to new ideas!
General and visual content
- Fusion energy - Water based, intended for late game and maybe underground base building (i know, this is a survival game, but why not expand it after that?)
- More visual mutations , specially with thresholds (image is sort of a wip)
- 3 (or more) new mutation lines
- Childs, with gender/skin/hair variants
- Gender variant version of monsters (actually done with zombies, with good results)
- Visual revamp of MXOTTO+ tileset, less cartoonish (LONG LONG wip)
BUILDINGS AND TERRAIN
- 3 differents laboratory-vaults
Bio-Vault (the place where scientist had gone for making a cure for blob, actually is a flourishing hidden community… or not)
Xeno-vault , where military prepares for a dimensional takeover
Tech-vault , the B plan if everything go even more wrong
- Military experimental facility
Tons of zombots, tons of bots, and great loot!
- Junktowns and some survival bases
Surrounded by scrapped vehicles, mini bastions for people who want to keep safe from zombies. Merchants, raiders, etc, and little handmade towns or reconquered towns where people try to thrive
A newly build hidden city supposed to be the perfect place for survival of the specie. Commanded by a IA, its totally safe and full of resources. But how, why?
Within every new structure, im planning some balancing difficutly so you can enter in a risky early game, careful mid game or more challenging late game for underground levels. For example, imagine the actual necropolis, the makeup city can be early-game rushed… and the rest later.
Also maybe some underground caves with… special content
The next step on inhuman infection, handmade by humans. The best and worst of fungus, triffids and goo in just the same vessel, and a powerful weapon to wipe out all xeno life in the world.
Zombies are a problem? Put an arnes on one, chop his arms down, install weapons. Profit, until they start shooting back. Military logic.
- Some rebeld robots bois
Nothing worst than a rogue IA saying : “EXTERMINATE”
"- Otherworldy creatures
For now, only planned
- Advanced Power armor
4 different types of power armor, prepared for different omens and challenges. Late game content.
(4th will be biological)
- "Modular" Power armor
Primaly found in military experimental facilities, you can re-configure it for your pleasure and needs, from a rolling killing machine with 4 lasers to a drilling suit for making the perfect underground base.
- New weapons
Plasma, laser, gauss, cryo-launcher, chem-launcher, etc
- Extremutagen serums
Instant threshold consummable. Risky.
Planned android companion, buildable. But will be tricky to program
- Vehicle parts
Planned but not concepted
When will you finish this?
- When ive time.
Is this hard to code?
- Not… really, its more a time issue than learning issue, all the mechanics, monster abilities, item effects, etc can be used from base/mod items, with just few changes. Hardest part will be vehicle/terrain inclussion.
Are you planning to include more things?
Yeah, and im totally open to new ideas! Thats why i posted this here
I hope you like this, and please, comment everything you think is Ok or not, and give me more ideas!
(Sorry if i wrote something wrong, english can be tricky sometimes)