I have two ideas so far for more profession traits and would like to hear feed back from them and if you all had any other ones.
Soldier:
This applies all military professions, (soldier, bionic soldier,bionic sniper,etc.) and what I propose it would do is the following.
-Have access to some places were you would need a military id, not all (clearance levels), but some. There could be a chance of failure (not enough clearance, system fails to recognize you in the database or something else) resulting in hostile defense.
-Better npc interactions, Npcs are bound to trust and be more intimidated by soldier. The old guard would also have you in good regard.
-Possible soldier faction with its own HQ.
Scientist:
This applies to the lab technicians and such.
-The same as above with not needing science id cards for some places and same consequences for failure.
-Some Npcs would not like you blaming you for all of this while other recognize your usefulness and want you around.
Any other ideas?