[quote=“Tankra, post:14, topic:661”]From a realism point of view, I agree with you; it makes more sense for a trucker to start with something like 4-5 Driving. However, from a gameplay perspective, the way the initial points system is balanced, it makes absolutely no sense to spend the 4 necessary build points to get 4 starting skill in Driving. ‘‘Not optimal’’ is the kindest thing I could call that.
But let’s take a step back here. This is the same game that lets me go from being a complete ignoramus to being a master electrician capable of constructing cybernetic implants in around two days given the proper environment and a few drugs. That’s not very realistic either, let’s face it. But it’s fun. You don’t want to actually spend your life in college to get a few post-docs to learn these things when your character will most likely die in the very near future. I think we need the same sort of suspension of disbelief for Professions. Sure, a +1 to a skill might not accurately represent your character’s initial knowledge about a given skill, but given the proposed +1 to effective skill rank implementation, your character will definitely feel better at that particular skill than someone without that specialization. If this is achieved, then the profession has succeeded in its intended goal, as I see it.
The alternative you propose would not only make professions prohibitively expensive, but also easily replaceable by a handy book. ‘‘Oh, so you spent 4 build points to be a Doctor? I just found a book and huddled in that corner for roughly 6 hours. We’re at the same level.’’
Besides, the current build point system already allows you to start with 2 or 4 or even 6 ranks in a given skill, if you’re so inclined. My proposal for Professions is as a ‘little something on the side’ for your character, not a full build template.
P.S. It’s late and I’m not sure whether the tone of this reply is adequate. If it comes off as too forceful, I apologize because that’s not the intent. I’m merely decisively making an argument.[/quote]
No worries on the tone. Little concerned about the point value pegging.
Last I checked, the First Aid book went to 3, and I was suggesting that a Doctor start with two points of First Aid…which, last I checked, is what the first point in a skill buys: thus, making a Doc would be a cosmetic upgrade to spending the point on a skill. Making a Doctor cost 4 points would suggest quite a few benefits–Fitted Lab Coat at minimum.
Having Profession-only benefits would indeed make them worth more points, at the risk of making balance…kinda touchy.
(If players are charged the build point for a Profession…I’d say that makes them something a little more than a side benefit. Definitely part of the build.)