Where I live, occasionally there’s news of officials telling people not to go near moose and caribou because these animals will attack you if you do. In the game right now I can dance around a moose without it changing behaviour. It should act like the bear does in the game. Most of the time it’ll just ignore you if you keep your distance, but it being a herbivore isn’t an indication that it won’t gore you a new one given the excuse.
I think deer also exhibit this behaviour, although them being smaller it does mean that they’ll often just opt to run away most of the time, and don’t seem to share the same temper that moose and caribou do.
Yeah I’ve heard of moose attacking people/charging at them - they’re big animals! Deer however pretty much always run away in my experience (not that I’ve chased a lot of deers or anything). However, I think if you’re right next to it, and have been attacking it (say if it was more than lightly injured), it should attack you back.
Also, could this be a place to put in the idea that that once severely injured, animals should slow down a lot?
Back when I lived in Alaska, moose were pretty docile creatures if alone and in your territory (aka your back yard, literally). But if they were with a baby, or you were invading their territory, they were pretty well known for trying to gore you. So color me surprised when I found out there was no reason to be scared shitless every time I found a moose in Cata.
As for deer, I’m not sure how aggressive they’d be without provocation, but like Blinky said, it’d make sense if they fought back when you started attacking them, rather than just running.
[quote=“KWilt, post:3, topic:2080”]Back when I lived in Alaska, moose were pretty docile creatures if alone and in your territory (aka your back yard, literally). But if they were with a baby, or you were invading their territory, they were pretty well known for trying to gore you. So color me surprised when I found out there was no reason to be scared shitless every time I found a moose in Cata.
As for deer, I’m not sure how aggressive they’d be without provocation, but like Blinky said, it’d make sense if they fought back when you started attacking them, rather than just running.[/quote]
Oh god please no no no…
Often times, seeing a peaceful, lovely moose in the woods is the only respite I have from the constant wolf, coyote, cougar, giant ant, wolf spider, worm, Triffid and fungaloid attacks…
The world is a tough fucking place
[quote=“darth_servo, post:4, topic:2080”]Oh god please no no no…
Often times, seeing a peaceful, lovely moose in the woods is the only respite I have from the constant wolf, coyote, cougar, giant ant, wolf spider, worm, Triffid and fungaloid attacks…[/quote]
Well, at the very least, they could put a cap on their area of aggression. IE: You have to get withing 5-10 squares of them to proc aggression. And if you’re wandering withing 5-10 squares of a moose, you better be trying to kill it, because that’s a waste of a good animal at such a close range.
Thanks for bringing this up, I was aware that Moose were very agressive in reality, but had missed their lack of agression in the game. And from what I understand deer pretty much always run unless cornered, but if they get cornered, you’re in trouble…
Unfortunately detecting that an animal is cornered in-game is knda difficult
Moose are deer aren’t they? I assume the deer deer in game are whitetails right?
Technically yes, I was assuming whitetails as well, are there any other deer in NE?..
A quick check on wikipedia tells me that Reindeer/Caribou is about as much of a stretch as Moose, so they’re a candidate for inclusion as well.
Well, hell, while you’re at it, why not add in Timber Rattlesnakes and Copperheads–
…I’ve said too much.
On the in-game deer, they will attack violently if you back them into a corner. Sorta like the unicorns from Nethack.
Personal experience with deer: aggression has seasonal peaks lmao.
Big male one was by our car up at a cottage we were staying at, and it just stood there pawing the ground like it was considering charging. My brother leaned into the car and hit the horn which startled it away. Early autumn.
And while we’re on the subject, bears should really be less aggressive unless you provoke them, or smell of good food/alcohol/blood.
For deer: their running ability is fine. As for the cornering thing, how do you expect to corner them in the wild? there are very few corner tree formations and I don’t think anyone is willing to set up a section of wall just so that they can fight a deer.
For moose: I think that a factor of damage and distance would be best for aggresion. Since the game is not DF and the moose currently don’t have baby moose (mooses?) the above factors are fine. Something like
if moose_health < total_health*0.7 {
\\ Meaning if the moose have less than 70% health
if player_moose_distance =<10 {
\\ Meaning if the player is within 10 squares of the moose
roledice (1,6) {
\\ Meaning there is a one in six chance that the moose will get agressive for each turn that the above conditions are met.
set moose_status==aggresive
}}}
The numbers are deceided by me, so anyone that wants to feel free to suggest others.
As for bears: I really don’t know. In the day I am alright as I just walk around them without a problem, but at night I am like … “holy bear, there is an agressive bear right next to me … run”
I second the motion that crippled/wounded wildlife should slow down, it happens with Zs already, and it would make sense on deer and other wildlife.
Of my time player Cat, I’m hard pressed to recount the number of times bears have attacked me. Not that they haven’t, but the times of them attacking me vs. the times I just walked around them make it seems like they’re pretty docile.
Maybe it has something to do with melee characters that get hurt a lot and the bear script is tuned to find easy meals when one starts walking past it.
I was attacked by a moose earlier, wandered into me while I was dismantling a car.
A moose bit my sister once.
heheh, nice. was this whole thread created to bring conversation to this point?
We apologise for the fault in the subtitles. Those responsible have been sacked.
We apologise for the fault in the subtitles. Those responsible have been sacked.[/quote]
It has been taking all my willpower not to give Moose a bite attack that inflicts a “pretty nasti” wound.