For deer: their running ability is fine. As for the cornering thing, how do you expect to corner them in the wild? there are very few corner tree formations and I don’t think anyone is willing to set up a section of wall just so that they can fight a deer.
For moose: I think that a factor of damage and distance would be best for aggresion. Since the game is not DF and the moose currently don’t have baby moose (mooses?) the above factors are fine. Something like
if moose_health < total_health*0.7 {
\\ Meaning if the moose have less than 70% health
if player_moose_distance =<10 {
\\ Meaning if the player is within 10 squares of the moose
roledice (1,6) {
\\ Meaning there is a one in six chance that the moose will get agressive for each turn that the above conditions are met.
set moose_status==aggresive
}}}
The numbers are deceided by me, so anyone that wants to feel free to suggest others.
As for bears: I really don’t know. In the day I am alright as I just walk around them without a problem, but at night I am like … “holy bear, there is an agressive bear right next to me … run”
I second the motion that crippled/wounded wildlife should slow down, it happens with Zs already, and it would make sense on deer and other wildlife.