Hi, so I thought there’s a sore lack of military heavy weapons and the vehicles that use them in CDDA, and I figured I should try to rectify that.
The plan is to incorporate mid-to-endgame heavy weapons, recipes, vehicles, and map locations (hopefully) into the game through a mod that will also include buffs to some types of enemies to make using these weapons worthwhile.
These weapons and their components will not be found commonly, and would indeed be found mainly in military bases and tank depots (to be incorporated) that are heavily defended. Crafting them will be possible at high levels provided one has access to the recipe book, which will also be very rare.
Mounting them onto a vehicle will also be not quite that straightforward, as one would have to acquire the necessary parts. For example, a 25mm Autocannon RWS turret would require the weapon itself and a “RWS turret” component, which would then require: 4x military composite plating, 1x targeting unit, 1x autoloader mechanism, 1x aiming mechanism, 1x gun stabilizer, and 1x recoil compensator. These would be found, crafted, or scavenged. Though complete assemblies could also be found very rarely.
The reason for this would be that the completed assembly would be very heavy in total, and that this would prevent the game from becoming too easy as a result of the inherent power of these weapons.
For now, enjoy the 25mm autocannon RWS:
[size=18pt]HERE[/size]
You can find it in the debug item spawn menu.
Comments, suggestions, and help is welcome.