[quote=“Burnt Earth, post:5, topic:8841”]Honestly tankbots don’t make sense anyways, being one-tile creatures. Kinda want a mod to remove them too.
But a light artillery piece like a big recoilless rifle or sci-fi ‘BFG plasma canister weapon’ and like a craftable blackpowder cannon that can be mounted and hauled around on a vehicle would be awesome. It could work like a turret, but the inventory slot only holds one shell, so you have to manually drop ammo into it after every shot. Or a insanely strong mutant could carry one as a weapon. Kinda like how the M2 .50 cal works now, but one shell at a time.
It could be a two-tile weapon, maybe. A ‘breach’ part on one vehicle tile and a ‘barrel’ part in an adjacent tile and it’s up to the player to wrestle the barrel to where it’s facing in the general direction of the target to fire? If mounted to a vehicle, you might have to aim the entire vehicle to line the breach and barrel parts to their target. Probably too much to code just for that, too, but the lighting code might work, I think? The targetable area would be from the barrel part, reverse of the breach, it could target areas in a cone like a headlight aimed between the breach and barrel parts. Idk.
Another idea that mite b cool, a large, stationary artillery piece that places a crater on a targeted map tile. Or maybe a mobile type, like the Davy Crockett launcher? Can lob a mini-nuke type effect to map tiles outside the reality bubble? Like a scaled down, reusable version of certain ingame features.
All that said, I like tanks and big guns, but I just think actual realistic MBT-type tanks in particular could not be done justice in the game. I know the game lets you launch ICBMs and all, but tanks are too much, imo and tankbots are silly.[/quote]
That would be amazing. Just imagine blasting that tankdrone from afar with an artillery blast.
I just got another Idea: What about mortars?