I finally got the time to pull my turret mod together and balance it out somewhat… Except for the part where modinfo doesn’t seem to accept changes to vehicle jsons. I ended up dropping a lot of turrets because they turned out to be Awesome, But Impractical. I went and kept the ones that were renewable, and ended up with these:
Can Grenade Launcher
HMG/AutoHMG
Dual/Quad Nailguns
Dual/Quad SMG (Can accept 9mm/.22/.45 ammunition, but needs to be reinstalled to do so.)
Pulse/Beam Cannons
Grenade Launcher Turret (Single shot, I didn’t really see the need for this but someone wanted it so I kept it)
Ballista (1-shot, needs reloading after shot)
Speargun (3-shots needs reloading after shot)/Autospeargun
Bolt Throwers
As for the mechanics, I made it so that automated turrets require energy to fire… but they also help regenerate energy (about 25% as effective as regular solar panels). The Speargun, grenade launchers, ballista, and HMG do not require power but need to be reloaded often as they have limited storage space.
Most of these turrets require a powered turret frame, which requires a targeting computer of some sort. You can make one by fixing a broken laptop or salvaging an AI core by deconstructing some robot remains. I added deconstruction recipes for existing broken robot items so you can obtain some.
I didn’t change any existing turrets/items/scripts. So there shouldn’t be any compatibility issues.
I’ll probably only add turrets that don’t have ridiculously scarce ammo. The Volley Guns turned out to be exceedingly wasteful and disappointing due to turret AI, but the Cluster Cannon, Ribault, and Mitrelleuse can be obtained by wishing (no recipes); they also can accept multiple types of ammo like the SMG turrets can. They don’t require energy to fire.
You can try it out if you’d like, but you’ll need to add them directly to your json files. You’ll need the experimental version for these to work correctly (if at all).
Feedback would be appreciated. I know there are plenty of shortcomings with turrets, so you’ll have to bear with me.
Remember that the recipes require a significant amount of skill, or you can just wish them in. Recipes also could use some tweaking though.
As for effectiveness…
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