Latest experimental features

That’s been sometimes working for a while now, but I seem to remember a bug fix to it relatively recently. OTOH as reported by Narc, they refuse to wear seatbelts, with tralarious* results.

*New word I just coined, tragic + hilarious.

I actually meant that this is good. Car was moving pretty fast, so jumping off could lead to some tralarious(pretty fit to a lot of NPC’s actions :D) results.
I’m sorry if I say something incorrectly. My English is pretty awful.

Saw an NPC miss with a flamethrower once. I have a new flamethrower now.

I concur with this post, thanks.

…Necropolis?

I had to kill an NPC that was blocking the only way out of the room, now I’m feeling guilt for killing an innocent, but he wasn’t innocent, he was blocking the door!

So its worth turning npcs on now?

I’d say turn on static NPC’s but leave dynamic off.

Yeah, i play with static on and dinamic off and i did not receive crash or debugs messages.

Same here about NPC. Static ON, dynamic OFF and it seems i have no crash related to them so far.

When I moved toward an NPC and it gave the “attack?” option, after saying No, it told me that they got out of my way.

When I moved toward an NPC and it gave the “attack?” option, after saying No, it told me that they got out of my way.[/quote]

If you walk into then and press N to the prompt they will get out you way, but also don’t be on their way they get mad, real mad :B

eh… there’s a couple of typos in the word “dead” here :wink:

When I moved toward an NPC and it gave the “attack?” option, after saying No, it told me that they got out of my way.[/quote]

If you walk into then and press N to the prompt they will get out you way, but also don’t be on their way they get mad, real mad :B[/quote]

They literally will not shut up when we’re fighting something and they wanna shoot it but i’m in the way. I’ve killed so many npcs because they wouldnt shut up. Then one had a flame thrower and annihilated me

I have found a item that i never sew before Itchy LampAny tips?

That sorta sounds like an artifact? Not very sure of it, though.

It is an artifact.

[spoiler]itchy = makes your skin itch slightly when it is close
lamp = hollow, transparent cube

so I guess it is a see through cube, that is itchy.[/spoiler]

Ya, is a artifact =P. Playing with new experimental and i forget about old features kkk.

I noticed there is no more temperature gauge

Just a heads-up: we’re gonna increase realism again. Boiling water and several cooking recipes will take longer for single-serves

BUT

if you prepare it in quantity, you save on prep time. The second and all subsequent units will take less time to make than the first did. We’ve had the batch-time-reduction infrastructure sitting around for a while, but now you’re going to have an incentive to use it.

HOWTO batch-craft:
When in the crafting menu, select the recipe you want to make, then hit B to bring up the batch list: you can go from making 1 (default behavior) up to 20 in one process. Scrolling through the options will allow you to see how crafting more than one at a time will affect the process.

Not every recipe benefits from time-savings: in particular, cooking can be cooked in parallel (takes a bit longer to prep the 2d-5th serving, but you cook it all at the same time, so all 5 are done at once) but weaponsmithing, etc tends to be in series (you have to sharpen and fire-harden every javelin individually).

[quote=“KA101, post:439, topic:5582”]Just a heads-up: we’re gonna increase realism again. Boiling water and several cooking recipes will take longer for single-serves

BUT

if you prepare it in quantity, you save on prep time. The second and all subsequent units will take less time to make than the first did. We’ve had the batch-time-reduction infrastructure sitting around for a while, but now you’re going to have an incentive to use it.

HOWTO batch-craft:
When in the crafting menu, select the recipe you want to make, then hit B to bring up the batch list: you can go from making 1 (default behavior) up to 20 in one process. Scrolling through the options will allow you to see how crafting more than one at a time will affect the process.

Not every recipe benefits from time-savings: in particular, cooking can be cooked in parallel (takes a bit longer to prep the 2d-5th serving, but you cook it all at the same time, so all 5 are done at once) but weaponsmithing, etc tends to be in series (you have to sharpen and fire-harden every javelin individually).[/quote]

I had no idea I could boil more than one clean water at a time, figured it was just the way it was. Awesome thanks much.