A few things need to happen to get this going.
-Main Benchmark Issues need to be addressed, major long term bugs, etc.
–A feature freeze needs to be engaged so enough bugs can actually be squashed to make it stable-worthy.
—To make a feature freeze even go through, most currently open features, reworks, et cetera that were in progress need to be either finished, tied off at the frays, or otherwise removed. Considering the occasion of people coming in, half-making a large series of impressive features, and then abandoning them halfway through even though sizable portions have been merged already, it becomes a problem to determine whether to wait or to finish the job for them.
All the meanwhile, new features are being tossed in still, and new bugs crop up as people add more stuff. It’ll be a while before a new stable is on it’s way, you’ll know when it’s soon once a feature freeze happens.
That said, the previous assumes we’re still using feature freezes, which we no longer may be, I haven’t been keeping up too well, but it’s the extent of what I know.[/quote]
Seems a bit of a mess. We’re left with buggy software and rampant development, not so much a game to be played, but a game’s source to be toyed with. I appreciate all the work everyone’s putting in and i often check the activity on the github to see new people working, but it does have to amount to a usable project if we’re still to consider this a workable game.