If you want to post a bounty on a given Issue, the bountysource links on Git are the way to go. Likewise if you want to make sure your money goes to a particular portion of z-levels.
The Support Cataclysm button is a general fund ATM. Chances are Kevin and/or GlyphGryph will use it to increase the z-level bounties, but to my knowledge there’s no specific mandate that such happen.
That said, the z-levels seem Cursed as nobody’s managed to actually finish 'em, and folks who try tend to Mysteriously Fade Away from the project. We could use a few good people to shut that curse down.
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As for the Kickstarter:
Aside from a hangup in the JSON parser (I expect we can fix that in about a day’s worth of work), we have the infrastructure to build people’s houses pretty much as soon as we receive their plans.
NPCs will take longer to turn around from plans to implementation (and would be in a temporary location for the moment), but we can take you prisoner in the bandit camp or shelter you with the refugees more or less now. (You could be a bandit, too, but then folks’ll probably kill you on sight, and nobody will care about any personality, etc.)[/quote]
I’ve spent about 2 months trying to work on the 3D code, and the long and short of it is this:
As the game currently is programmed, you’re not going to find anyone able to do it. It’d take at least a full 2 weeks of works laying down the framework, and you’d have to pretty much have to gut almost every single thing and re-program how it works. Even the small things like making monsters move around when you’re in another Z-level are damn near impossible, and interacting between those Z-levels is insane. There are currently just too many pointers to write and re-write, I’ve given up on it.
As a joke project, I’ve almost gotten Cataclysm to load up in Unreal Engine.