[quote=“TheGrifter, post:384, topic:1854”]“You begin thinking dark thoughts.” “You think about putting a gun in your mouth.”. No forced suicide or anything though.
“You THINK you hear a monster. Would you like to stop crafting? Y/N”.
Nothing too gameplay breaking, but the mental aspect needs fleshing out. That, and NPCs.[/quote]
Why not?
The problem with sanity systems that give you weird messages is that once you know what they are, they don’t mess with you as a player anymore. If there’s no actual game disruption, then there’s no real motivation for an experienced player to not just shake it off and keep doing business as normal.
I’ve been playing Ben Crowshaw’s new game, Consuming Shadow, lately. And you know what it does? If your sanity drops too low, you WILL kill yourself. It starts replacing buttons with a ‘shoot yourself’ option, which becomes harder and harder to avoid. It is a DAMN good motivation to not go insane. And I think if we’re gonna put sanity in, we need something like that. We need characters getting terrified and outright ruining whatever they’re crafting. We need drivers to freak the fuck out and swerve wildly to avoid things, regardless of the presence of trees or absence or road. We need to see monsters as loved ones, and be actually unable to attack them. And, yes, we need to have character commit suicide if they go too far.
Anything else is toothless and doesn’t belong in this game where drinking from the wrong source can be your death.