This isn’t a puzzle game, there are scenarios with no solution. If you don’t like the potential for some of the scenarios to be unwinnable, don’t play them.
So why you (devs) placed a guaranteed key card at the bottom of the lab?
Basically now player needs to restart the scenario until he’ll get all the cards right. So why don’t just skip that part by placing a lightsource somwhere in the basment?
Btw, this will make this scenario far more fun, cause this will grant player an access to all other areas of the prison.
PS: Maybe you misunderstood me. I do not want to have exactly a crowbar in the prison, i am talking about an opportunity to craft something.
PPS: DeWolf gave me a great advise, maybe i should test it out before whining about bad rng.