That is my immediate concern.
What exactly goes into the gunsmith kit? What’s so magical about it? What tools or gadgets are in it that differentiates it from the Firearm Repair Kit, which itself needs a few extra Qualities to bring it into line with its actual ingredients.
Or is it really just the addition of a 1-litre, 7.44kg jar containing a tiny bit of the distilled soul of John Moses Browning?
[quote=“kevin.granade, post:11, topic:14636, full:true”]
Feel free to write up some recipes based on his work. In order to take advantage of it we need the intermediate tools and recipes needed to bootstrap that machine shop, as well as infrastructure for supporting those tools in the game.
I look forward to your contributions.[/quote]
Honestly, I was thinking about this, and it occurs to me that one way to implement such things might be to expand the Quality scope; the real bitch, though, would be having specific items which have unique properties that differentiate them from the exemplar of their type.
For example, whilst a screwdriver set you just put together might have screw-driving 5; fine screw-driving 3, a professional set as found in a huge tool-chest might be screw-driving 10 and fine screw-driving 5, whilst you can continuously upgrade your own kit by finding new screwdrivers that cover the gaps you have, so your personal set would go up to screw 6; fine screwing 4, then screwing 8, fine screwing 7, etc.
This would allow for iterative improvements on a machine tool with that tool, which is exactly what a Gingery set does; as I understand it, it’s based around improving the lathe; using the lathe to improve upon itself, then being able to build more specialized tools, which can build parts that improve the lathe, which improve the specialized tools…
Presumably this could be abstracted to some degree with tool upgrades, either found and scavenged, or - when you either can’t find what you need to make the next jump, or you simply have more scrap and patience than desire to fight another horde of zombies to loot another machine shop - just build the next bits and incorporate them into the tools in your shop.
The main hitch as I see it is that I don’t think CDDA currently supports that kind of iterative upgrading of specific item-examples.