We accumulated some cruft in encumbrance that ended up making things even more confusing, the good news is I just simplified them a bit.
The overall idea is that each article of clothing adds its encumber stat to each body part it covers, and also a “layer”. The number of layers also contributes to encumbrance, depending on the body part.
For the torso, it’s (layers - 1) / 2. Basically one more point of encumber for every other layer, and the first layer doesn’t count.
For all other body parts, it’s two points of encumber per layer not counting the first.
This arguably needs rebalancing, but I’m just being informative here, so I won’t get into that.
We added a “fitted” property a while back that decreases the encumbrance of an article of clothing by one, which ended up with some clothes giving negative encumbrance, which leads to wacky things like people wearing multiple negative-enc articles of clothing to offset the other things they wear.
A change I JUST made (over the weekend) was to rework this such that the fitted property will decrease the encumbrance of an item by one, unless it’s already 0, at which point it cancells the layering for that item instead. So now it (should) work as intended, in that very low-enc items will not contribute to encumbrance at all, but they won’t offset encumbrance from other items.