[quote=“Kevin Granade, post:5, topic:2936”]All your layers you wear on a daily basis would fall into the “fitted plus 0 enc”* pile, wouldn’t they? In that case there’s no encumbrance. Yes carrying stuff is designed to be minimally encumbering, but particularly if they’re loaded up with stuff, the impact is not 0, and we don’t have a way for them to be unencumbering if empty and encumbering if loaded down right now.
I agree that the system we have isn’t ideal, primarally I think skill penalties are entirely too coarse-grained a way to go about it, and not particularly intuitive a way to go about it to boot. If someone wants to step up and design a better encumbrance system we can talk, but just “it’s too strict” really doesn’t help at all.
*Fitted tshirts, regular pants or skirts, underclothes of most kinds, socks, comfortable shoes.[/quote]
All the items worn are fitted when possible and the torso which I used as an example has a tank top, army jacket and 2 messenger bag to be as non restrictive as possible on my earlier test. Is it possible to give such equipment a tag or quality added to them? Introducing load bearing gears https://en.wikipedia.org/wiki/Improved_Load_Bearing_Equipment tag to some equipment can give them a free pass to encumbrance as most of them are designed to not restrict you in your movement as much as possible. If you do introduce something similar to the game make them a free pass on encumbrance up to their rated capacity, although I don’t know how as all the weight and volume seems to be pooled together and not distinctly associated to per gear but just negating the encumbrance and giving a good amount of weight allowed and decent volume should work as the said LBE gear like the LBE backpacks are usually tougher but are less bulkier than regular commercial backpacks. Back to my suggestion, it will be a free pass to encumbrance but only if there are no same load bearing gear of similar type present or any other regular load carrying equipment so let’s say a player has a shirt and jacket on at the start and he has a load bearing harness and other LBE like LBE pouch, pistol harness etc… it will give 0 encumbrance to the chest but if the player wears lets say a regular utility vest the whole list of gear applies the penalty of the old system, if the player uses a non LBE bag it will also apply the penalty or if the player decides to put on another LBE pouch. While we are at suggesting about changes is it possible to exclude article of clothing from the 75 item count limit, this proposed solution has one downside of having a lot of distinct gear on you and that will take its toll on the item count carried by the player.