Quiet nice piece you made Vogun, and it has that nice sketchy, one-color layer feel that I like.
I haven’t done a lot of completed line-art pieces to really know what process I like using. Though I tend to make a sketch and then ink above it.
A possible protomutant, in a possible lab somewhere:
| head bumps | rough skin | long fingernails | wing stubs | stubby tail
and a possible evolution: | antlers | talons | bat wings | spiked tail | hooves
Edit: Removed superfluous text.
[quote=“Chaz, post:3703, topic:441”]A couple more ChazMoth pics from Nero O’Reilly!
Very nice!
The style brings me back to my younger self when the novels I read had pictures in them!
Very nostalgic.
Graphic novelist! Someone has an alternate career if they need it
[quote=“Vogun, post:3702, topic:441”]A possible protomutant, in a possible lab somewhere:
Edit: Removed superfluous text.[/quote]
Loving those designs Vogun, especially the backgrounds.
[quote=“FoobyDude, post:3704, topic:441”][quote=“Chaz, post:3703, topic:441”]A couple more ChazMoth pics from Nero O’Reilly!
Very nice!
The style brings me back to my younger self when the novels I read had pictures in them!
Very nostalgic.[/quote]
Ya I like the style too, though I can’t really remember examples of any in my mind. Though it reminds of of black and white inked artworks.
And also I bring some sketches :).
Should be interesting how long I take to actually ink and color them.
[spoiler]
Guyyyyyyyyyyyyyyyyyyyyyyyyyyyyyssssssssssss! ^ I miss you all ^ sorry for my absence but i was really busy with school works and other kind of problems… but now i’m back _ and i draw a new drawing for all you ^ Enjoy! (Watch it in a new page,it’s better XD)
The title is “Apocalypse Knight” :3
So turns out leaving for a while means I come back to CDDA some 1000 experimental builds later. Equally important, everybody’s art has clearly improved as well!
Wow.
No art offerings from me right now, just decided to poke my head in before attempt #2 at sleeping tonight.
Yeah, everyone’s art has been getting better! I should point out that the last few pieces I posted are not my art, but art commissioned from Nero o’Reilly - I made sure to give credit in the posts where I share his art, but I figure it’s important to clarify that.
My art meantime is still much and such the same:
Sometimes the Skybreaker Crew hide caches of equipment and supplies, and mark its location with the Skybreaker insignia on whatever nearby surface they can find - kinda similar to how the rebels in Half Life 2 would mark supply caches with lambda symbols.
Nah, your art’s changed too. The style has remained largely the same but the visual storytelling in it grows. I always liked your habit of accompanying a pic with descriptive text that expands on the world you have in mind. Fun reading
Hee, glad you like it! I always love including a bit of Skybreaker’s story with each pic I draw, I just love worldbuilding in general really.
Hrm, we could incorporate this in the game, it’d be a much better implementation of a stash than it used to be, something buried with a marker nearby. Of course we could have fake markers with different symbols all over too, so unless someone told you or you figured it out otherwise, you wouldn’t know which ones had a cache under them and which ones were either empty or traps.
Of course to do that we’d need to handle “burying stuff” properly.
Oh neat! I was thinking the supplies wouldn’t necessarily have to be buried, though out in open fields that may be a possibility!
My reckoning is that there could be uncommon/rare variants of standard buildings in and out of towns (For instance Abandoned Storefronts, caves, maybe a very infrequent power substation), that have already been cleared and which have a tile either on the building or nearby that’s got a cache marker on it. These ones would have a couple of rollmats or blankets for sleeping in, and a wooden crate that contains useful supplies - not necessarily guns, as we’ve got the gun nut basements for those (Unless they’re being toned down in a future release of course!), but things like first aid kits and medicine, non-perishable food, maybe some otherwise tricky-to-find tools like wrenches or screwdrivers - things that a survivor could use to keep themselves alive for a little bit longer.
Naturally there would also be a chance of a Survivor Zombie or two living in one of these seemingly clear cache buildings, so care would need to be taken when approaching one.
I’m glad this has given you some ideas though!
[quote=“Chaz, post:3713, topic:441”]Oh neat! I was thinking the supplies wouldn’t necessarily have to be buried, though out in open fields that may be a possibility!
My reckoning is that there could be uncommon/rare variants of standard buildings in and out of towns (For instance Abandoned Storefronts, caves, maybe a very infrequent power substation), that have already been cleared and which have a tile either on the building or nearby that’s got a cache marker on it. These ones would have a couple of rollmats or blankets for sleeping in, and a wooden crate that contains useful supplies - not necessarily guns, as we’ve got the gun nut basements for those (Unless they’re being toned down in a future release of course!), but things like first aid kits and medicine, non-perishable food, maybe some otherwise tricky-to-find tools like wrenches or screwdrivers - things that a survivor could use to keep themselves alive for a little bit longer.
Naturally there would also be a chance of a Survivor Zombie or two living in one of these seemingly clear cache buildings, so care would need to be taken when approaching one.
I’m glad this has given you some ideas though! :D[/quote]
So you’re talking about a safe-house type building like in Left 4 Dead?
[size=8pt](Also, I’m happy that the thread has somewhat crawled out of its half-dead state. I was about to post an ASCII Tombstone)[/size]
Art never dies. It just sleeps or migrates. Like bears! Or buffalo!
Bearfalo.
I get the feeling that’s where my next mutation experiment might be headed this time around. Maybe I draw it when I get a day without work sapping my will XD
Experimented with layers, shadows and overall pixelry… Cataclysm style!
(I printscreened the Pyxel Edit image into paint and cropped it. If someone can give me tips on how to remove the white bars, I’d appreciate it!)
If I was removing the white bars… I’d open the image in paint (or personally I use paint.NET) and crop it down.
I’ve got to say that I really like this art style. Maybe it’s cuz I have a soft spot for pixel art, but I still think this is pretty cool. It’s just enough to tell a story while leaving plenty of room for the imagination
If I was removing the white bars… I’d open the image in paint (or personally I use paint.NET) and crop it down. :P[/quote]
Tried it, for some reason it’s fighting against me :P. But I’ll certainly give paint.NET a go! Thanks!
I’ve got to say that I really like this art style. Maybe it’s cuz I have a soft spot for pixel art, but I still think this is pretty cool. It’s just enough to tell a story while leaving plenty of room for the imagination :)[/quote]
I’m glad you like it! At the moment I’m currently focused on practicing poses and making my work more detailed! (I’ll post more if I have some time!)
You could try copying the selection to the clipboard then starting a new image that is smaller than the selection and then pasting the selection into the new image…